madphisto
Well-Known Member
As I am currently assembling an AT-ST crewman outfit I also digged deeper
regarding the arm patch with the imperial emblem.
It occured to me that the current design used by Lucas Arts, starwars.com
and I think alos the 501st is a redesign of the one used in the clasic trilogy.
The main changes are the thinner inner beams and more filigrame intersections
of the middle rim. Some interpretations also show asymetric syncronisation of
the circle's portions causing the bases of the links to the outlines being narrower
than the other portions.
Still that is wrong in my eyes looking at the screens and exhibition shots available.
Misconceptions might have occured due to the way the patches and decals were
produced and attached. My guess is that the items were handcut and espescially
the decals on helmets show strange proportions on the beams so I guess the
round shaped surface has been a problem.
The logo follows a geometric pattern which probably is based on a specific formula.
I tried to decrypt it and made several designs following numeric based suggestions.
I used some of the proper shots of original cogs available for reference.
Still I haven't found a really reasonable solution; just an approach.
I have to admit that working with imperial system has been an additional obstacle
as I'm used to metric system.
My first hook has been that most evil things are composed using the numeric codes
3 and 6 and their respective divisors. We find that in the imperial cog as well.
So my first trials were strictly based on these.
Among these cogs there is the also the one which is used by the 501st.
Legion and my last result. Just for comparison. I mixed and left them
untitled to see which one is identified or felt as the most accurate one.
The best approach however evolved out of an idea to get rid of unpractical figures
and instead using a pattern composed of 12 circles in 1" steps.
I then used several images of the cog to get a master which has been quite difficult
due to the surfaces they were attached and/or the perspective.
The strange thing is that the all shapes sharing characteristics of the "revamped"
version apear to have a more harmonical look while the patterns approaching the
original feel a bit strange. On distance however the qualities of the classic logo
are reveiled - the bigger spaces of the beams and intersections are better recognized.
So here is what I came up with and should be base of discussion.
The References:
The Base Figures:
Developing The Main Shapes:
Result:
Now I'd like to hear some theories or known facts on this matter
regarding the arm patch with the imperial emblem.
It occured to me that the current design used by Lucas Arts, starwars.com
and I think alos the 501st is a redesign of the one used in the clasic trilogy.
The main changes are the thinner inner beams and more filigrame intersections
of the middle rim. Some interpretations also show asymetric syncronisation of
the circle's portions causing the bases of the links to the outlines being narrower
than the other portions.
Still that is wrong in my eyes looking at the screens and exhibition shots available.
Misconceptions might have occured due to the way the patches and decals were
produced and attached. My guess is that the items were handcut and espescially
the decals on helmets show strange proportions on the beams so I guess the
round shaped surface has been a problem.
The logo follows a geometric pattern which probably is based on a specific formula.
I tried to decrypt it and made several designs following numeric based suggestions.
I used some of the proper shots of original cogs available for reference.
Still I haven't found a really reasonable solution; just an approach.
I have to admit that working with imperial system has been an additional obstacle
as I'm used to metric system.
My first hook has been that most evil things are composed using the numeric codes
3 and 6 and their respective divisors. We find that in the imperial cog as well.
So my first trials were strictly based on these.
Among these cogs there is the also the one which is used by the 501st.
Legion and my last result. Just for comparison. I mixed and left them
untitled to see which one is identified or felt as the most accurate one.
The best approach however evolved out of an idea to get rid of unpractical figures
and instead using a pattern composed of 12 circles in 1" steps.
I then used several images of the cog to get a master which has been quite difficult
due to the surfaces they were attached and/or the perspective.
The strange thing is that the all shapes sharing characteristics of the "revamped"
version apear to have a more harmonical look while the patterns approaching the
original feel a bit strange. On distance however the qualities of the classic logo
are reveiled - the bigger spaces of the beams and intersections are better recognized.
So here is what I came up with and should be base of discussion.
The References:
The Base Figures:
Developing The Main Shapes:
Result:
Now I'd like to hear some theories or known facts on this matter
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