rjenkinsgb
New Member
Hi all,
I have a project on the go that I'm struggling with one aspect of - its skin.
The project is a life-size animatronic Raven & I just cannot figure out how to get a something-like-realistic effect for the neck, where there will be a lot of movement and flexing. The neck can move vertically from its base, with the head fully articulated in three axes.
I've done a lot of searching on line & the only relevant thing I've found was from the Stan Winston preview stuff on Youtube, showing them making a screen model bird - for which they use a taxidermy pelt! .. No..
The only other moving parts will be the wings, just slightly lifting while staying folded and the tail being able to move slightly. Those attachments should be easy enough to hide just with the larger feathers on the body.
A blank or 3D model form for the body shape would also be helpful, as the only ones I've found are for the feathered bird rather than the body itself?
Any suggestions greatly appreciated!
I have a project on the go that I'm struggling with one aspect of - its skin.
The project is a life-size animatronic Raven & I just cannot figure out how to get a something-like-realistic effect for the neck, where there will be a lot of movement and flexing. The neck can move vertically from its base, with the head fully articulated in three axes.
I've done a lot of searching on line & the only relevant thing I've found was from the Stan Winston preview stuff on Youtube, showing them making a screen model bird - for which they use a taxidermy pelt! .. No..
The only other moving parts will be the wings, just slightly lifting while staying folded and the tail being able to move slightly. Those attachments should be easy enough to hide just with the larger feathers on the body.
A blank or 3D model form for the body shape would also be helpful, as the only ones I've found are for the feathered bird rather than the body itself?
Any suggestions greatly appreciated!