Don't want to turn this into yet another re-casting thread, but it seems I can't help myself.
Having only recently come into this whole props thing, I'm wondering a few things.
People go off their heads about recasting and there seem to be different points of view on it. My question is where is the line?
We the community draws it!
Say for instance, someone makes from scratch a Han Solo blaster or something. They use the old gun, add the metal parts etc etc. I imagine the outlook on that is 'that's fine, great work'. Someone buys it and recasts it, then they are frowned upon as a recaster.
The first guy isn't recasting. He isn't taking someone else's work, pouring rubber on it to make casts for sale. He is using the all original parts - the same as the prop makers on the movies used, parts that came from other stuff, other companies, or milled pieces themselves and put them together in a specific way.
And it is his interpretation of what the original prop gun looked like. He can sell the individual parts all he wants, but when he sells them combined into the specific prop, he is infringing on copyright or IP laws, but since this whole community is built on infringing on those laws, we set up a different system of morals that we have to follow, so that we won't attract the full wrath of the studios, 'cause, we live by their graces for not coming after us and they let us be if we stay small, because we are beneficial to keeping the love for their product alive, when there aren't any licensed products available of that level of quality and scrutiny.
He knows he's in the wrong and if the studio came and told him to stop, he'd stop. A recaster doesn't care **** and when the studio comes to tell him to stop, he just continues and will eventually bring the full wrath of the studio down on himself AND all the rest of us and gets us all shut down. That's what supporting recasters will lead to - unwanted attention and wrath from the studios, not to mention you kill the original artists' desires to ever share ANYTHING with any of us again. YOU kill the hobby: limiting all new things in the future just to save a few bucks now.
But the original blaster isn't really the builder's own work is it? I mean, the person who worked for Lucasfilm for the movie is the one who made the blaster. The prop is still a copy made by someone copying an original work. Same with paper props. If someone makes a map of middle earth and sells it, isn't that basically stealing the work that Tolkien did years ago? Where's his reward?
The person who built the prop for the movie doesn't own the prop - the studio does, so why bring up the laborer? He has no control over the piece, as he worked on commission - he worked on something for someone else. He's work for hire. He has no rights. You are not hitting him - except on his personal pride. You are hitting the studio, who own the piece.
It is not a copy in the recasting sense of the word. It's a reproduction. If you don't know the difference, that's sad. One is no work but molding the piece, the other is recreating the piece with all the original parts used to make the original, or a sculpt interpretation of what the original looks like - it's more work, lots of studying the original, sourcing parts, assembling, sculpting, creating something from nothing but pictures, making something physical that wasn't there before.
I guess busts are different because it's a likeness of a person, but why isn't copying a movie prop a crime if copying a copy is? It's still ripping off the original artist's work.
It IS a crime. It's a crime against the studio, not the original artist who created the prop - that artist doesn't own the piece, the studio does. If the studio had any issues they'd shut you down. If the original fan sculptor of a piece has any issues they have no options to shut you down, because they don't hold a license or own the copyright, so they live by the graces of this community. The COMMUNITY is what sets the rules on what is accepted and what is not. Sure, it's fluid as we all are human. Some want it tighter and more all-encompassing, meaning even cast from screen used will be stopped, others want it loser so cast from screen used is allowed, as it is the absolute most accurate representation of the piece as seen on screen - all the way down to paint flaws and dents and cracks and damage. Again others want a free for all where everyone can do as they please... but... you are simply killing the hobby and people's desires to offer anything if you allow the free for all to win.
Again, I'm not condoning recasting or whatever. I'm just trying to see why one thing is wrong and another isn't. There seem to be levels of tolerence.
Not the same thing. Someone photocopying those paper props and selling cheaply printed versions from their home printer is the same.
No one has any rights here unless they are licensed. The people scratch-building a piece is violating copyright laws or IP rights, but they are not taking someone else's work, molding it and copying it. They are making their own interpretation of that original work, with the original parts (the parts themselves is not owned by the studio, only the finished assembled prop).
I see this often... how people can't seem to distinguish between the all wrongs of the hobby. Everything we do is wrong, unless we are buying licensed props. Everything we build, everything we sculpt, everything we mold and cast and sell is wrong. It is the community which decides what wrongs we accept and which we don't.