I finished up the inner mouth last night using a combo of acrylics and permawet as thinning medium / top coat. If I had more time I would have molded and cast these teeth in SC325 to give them more translucency. It's hard to give them depth and layers when the base is a solid matte black but I think these turned out alright given the circumstances.
We're rapidly running out of days for this project so it's time to turn up the speed to 11. This weekend I wrapped up the majority of the head piece with just a few more small details and back spines to add before I can call it complete. The 12 segment leg armor is now up to bat this week, and I've slated 6 days for fabrication before paint. Hopefully this time next week I'll be posting progress shots of my weathering on em.
Left - The detailing bits fresh off the laser cutter. Right - Edges beveled and panels assembled. The bottom edges get a very heavy chamfer, and the recess near the base is filled with 10x small printed greeble pieces of varying sizes (not shown).
The tongue is simple EVA heat formed, sealed and painted with acrylics. If I had more time I would have liked to hinge this piece at the back of the throat so that I could manipulate it into wiggling up and down when wearing the head. Maybe for halloween I'll paint this guy black and white and go as "Gears of KISS." har har har
Love the gears of war franchise and when I saw the name of this build, I was like "omg no way!". I'm seriously amazed at the way people can improvise and use their skills to make such awesome costumes. Looking fantastic!!
After a long weekend of making dust and noise in the garage, it looks like I may actually finish in time for Dragoncon. I've wrapped up most of the work on the arms and torso, and I'm starting in on all the leg plates this week. If I can get them all under paint by Saturday I can spend next week doing final fit-up and working on additional detailing.
It's a mad sprint down to the finish line now. I foresee many sleepless nights in the next 7 days...
Leg plate armor consists of 9 flat patterned foam sections and 9 small greebly pieces to add a bit of detail around the lower rim. At this point I'm building the "Clif-notes" version of the Kantus to get this finished in time. After DC I'll go back and add a secondary detailing pass and pick up all those tiny parts that really make things pop.
The in-game character model has 6 plated chaps sections but because I'm not a 10 foot tall horror from under the earth, I'll only be sporting 5 (one to go!).
The belt is where I really wish I had more time to devote to detailing. I would have loved to cnc or print all of the parts I've come to call "the cheese knives." and have rigid spines running along the belt, but for both time and safety sake they were zipped out in foam.
In addition to being incredibly tall, the Kantus also sports what has to be a 16" waist so I can only assume they must be the anorexic super-models of the Gears universe. THIS Kantus will be the "later years" edition sporting a torso design that deviates a bit from the original intent in order to fit a human being who likes beer and pizza more than he should.
I propped the head up on the mannequin to see how the back spines lay and saw that it would make for a good teaser shot so here we go. This will most definitely be a costume that will look better on a display stand than it will on me.