First time sculpting - How smooth is "smooth enough?"

ShadoKat

New Member
Hello, thanks for the wonderful site, and sorry, this is going to be a really long post, as I have a few different questions... So, I'm nearly finished with my first sculpt... like, ever... It's a helmet that is supposed to be really smooth (and, no, it's not another Iron Man ;)) and I plan on making it wearable. To that end, I'll be molding it in the very near future (first time for that, also, but that's a completely different topic), but first I need to do the smoothing and the finishing work (detail lines, re-refining of edges that are destroyed during smoothing, etc.).

At any rate, I've been in the process of smoothing for the last several days. I'm using Chavant NSP medium clay, and, and I'm having a rather terrible time of it. I've got the shape the way I want it, and it's pretty symmetrical (as near as I can make it, anyway, I don't have an eye for such things as yet). A lot more clay than I expected has been coming off, but I don't want to strip away too much of the shape with the constant scraping that I find myself doing. Even worse, many times when I go over it with the metal scraper, the clay ends up sticking to it and coming off, leaving awful lumps, streaks, scratches, and pock marks all over the model, putting me pretty much back where I started. Is there any way to prevent this? Am I using the wrong tool for the job? Perhaps the clay is too warm or too cold?

Would it help or be easier to sponge on some odorless mineral spirits/white spirit at this point, and try to smooth out the "melted" clay? I've got some, but from everything I've read (and I've been researching A LOT) that is the absolute final step before molding, and I don't want to get ahead of myself. I've also read that some people put on a coat or two of primer to aid in smoothing, but I desperately need to re-use the clay, and I don't want to ruin it with too many chemicals.

And just how smooth is "smooth enough" before I begin molding? The final product should be shiny-smooth, and I've seen hints of this result using the flat part of the scraper (which is quickly ruined when I go over it trying to remove the imperfections), but perhaps I'm putting too much work into this step. I'll be casting it in Smooth Cast plastic, so is it perhaps better to try and smooth it out with some fine-grit sandpaper after I cast it? I have tried sanding at this point, but that does not turn out well. Perhaps if I refrigerate the model first, or maybe use a different grit of sandpaper? Is there a material that can be used on clay that would work like sandpaper?

Again, sorry for the long post, I've been working on this thing for over a year, so it's kind of been on my mind for a while. Granted, I've never sculpted anything before, so I may have picked something a little too ambitious for my first project, but any advice anyone may have would be greatly appreciated. Thanks much!!
 
It's an extra step or two, but you could make a multi piece mold of the helmet using plaster of paris, cast the helmet in a rigid material like fiberglass or polyurethane and get it smooth using sandable primer and wet sanding. When you have it glass smooth, you can make a permanent mold out of silicone.
 
That's how I've alway's understood it to be done.
You could drive yourself insane trying to get the sculpture perfect BEFORE molding it.
 
It's an extra step or two, but you could make a multi piece mold of the helmet using plaster of paris, cast the helmet in a rigid material like fiberglass or polyurethane and get it smooth using sandable primer and wet sanding. When you have it glass smooth, you can make a permanent mold out of silicone.

cheers! thanks for the reply! but... oy... the thought of making two molds makes me hurt... with pain... you make a good point, though, i did consider that i may have to go a similar route, which might actually be better since i won't have a master after i start recovering the clay, anyway. not sure about plaster, though... for the casting material, is there a difference between polyurethane and urethane? is one easier to work with?

then again, the with the exception of the smoothness and a few minor detail lines, the sculpt is quite near final. i may just go ahead and do the silicone mold and just let it be a little rough. each cast would have to be smoothed individually but, since i plan to only make three for the moment, that shouldn't be too much of a problem. it seems a bit wasteful but, if the results end up being significantly better, i can always make a mold of a fully sanded, slightly more refined cast later... MUCH later (wait... recasting!! oh noes!!! :lol)

You could drive yourself insane trying to get the sculpture perfect BEFORE molding it.

YES!! i'm quite nearly there already!! but then i see work like sevv's master chief helmet, and i get this compulsion to push myself to get that kind of result. even though i know i'm nowhere near that talented and don't have nearly the experience... must... resist... unreasonable... expectations!!!

thanks again, all!
 
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