Strikerkc
Sr Member
Eh, it's a game series that's been around for just over two decades. Art direction and the exact models and lore behind things change over time. while it can be amusing for me to spot them, contemplate them, and imagine reasons for them, at the end of the day, I'm not going to get wrapped around an axle about them one way or another.
FEV was only made and tested in one location, which was destroyed in fallout 1. But we have super mutants on the east coast stealing people and dipping them into FEV in later games. DO I want the super mutants taken out of those later games? hell no, they're a great part of the world.
Fallout: Brotherhood of Steel had power armor and advanced power armors that looked like techno daemons, and we don't have that any more, though that game is the basis for all of our Brotherhood interactions we have on the east coast. some things get used, some things change.
I'd rather my game designers have the creative leeway to love things from previous iterations of a game, but to still change develop or (within the context of their own games) rewrite history a bit.
FEV was only made and tested in one location, which was destroyed in fallout 1. But we have super mutants on the east coast stealing people and dipping them into FEV in later games. DO I want the super mutants taken out of those later games? hell no, they're a great part of the world.
Fallout: Brotherhood of Steel had power armor and advanced power armors that looked like techno daemons, and we don't have that any more, though that game is the basis for all of our Brotherhood interactions we have on the east coast. some things get used, some things change.
I'd rather my game designers have the creative leeway to love things from previous iterations of a game, but to still change develop or (within the context of their own games) rewrite history a bit.