jamesmcintoshjr
Active Member
Updated! - Done (sorta) and photographed.





A few things like the gun sight need some attention, and maybe next time I won't do such a crappy job painting it. But I've got an invective to finish up and that's looking real good.
Hey all,
So Destiny is coming out this week, and I saw some of the PS4 only content launching with the game. One thing that stood out was this weird SMG with a bayonette attached to it called the Monte Carlo.

I actually am getting it for xbone, but I still wanted this gun
on to the build!
using reference shots, I started modelling it up in 3ds max. The gun itself I'm making should be just around a meter in length, so obviously too big for my makerbot rep2.


One thing of note is that the gun has a bunch of "character" lines along the body, I figured this would be a great opportunity to try something new and segment my model using the character lines, rather than simply straight-slicing a model into chunks to get it small enough for the build platform. This way I won't have to blend away the seams prior to molding, and I chunk it out into small enough pieces I can print it.

Also, I'm planning on taking the sword section and making it removable in the final build, held on with a long dowel and a magnetic lock, so at a moments notice it can be broken down to about half it's size.
Plus, sliding the blade on and getting a nice "click" will be pretty cool.
I've been back-to-backing prints all weekend, and I've got most of the gun done. Just need to finish the sights and the shoulder stock but it's fitting together rather nicely.



There's also the small matter of the very fine detailed patterns embossed onto the body and blade, I plan to do some vinyl-cutting to dig out the pattern once I've got some sanding out of the way. The vinyl with the pattern cut out will provide a nice shallow embossing of the decorative elements, and once cast if someone doesn't like em they can easily be filled or sanded away.





A few things like the gun sight need some attention, and maybe next time I won't do such a crappy job painting it. But I've got an invective to finish up and that's looking real good.
Hey all,
So Destiny is coming out this week, and I saw some of the PS4 only content launching with the game. One thing that stood out was this weird SMG with a bayonette attached to it called the Monte Carlo.

I actually am getting it for xbone, but I still wanted this gun
using reference shots, I started modelling it up in 3ds max. The gun itself I'm making should be just around a meter in length, so obviously too big for my makerbot rep2.


One thing of note is that the gun has a bunch of "character" lines along the body, I figured this would be a great opportunity to try something new and segment my model using the character lines, rather than simply straight-slicing a model into chunks to get it small enough for the build platform. This way I won't have to blend away the seams prior to molding, and I chunk it out into small enough pieces I can print it.

Also, I'm planning on taking the sword section and making it removable in the final build, held on with a long dowel and a magnetic lock, so at a moments notice it can be broken down to about half it's size.
Plus, sliding the blade on and getting a nice "click" will be pretty cool.
I've been back-to-backing prints all weekend, and I've got most of the gun done. Just need to finish the sights and the shoulder stock but it's fitting together rather nicely.



There's also the small matter of the very fine detailed patterns embossed onto the body and blade, I plan to do some vinyl-cutting to dig out the pattern once I've got some sanding out of the way. The vinyl with the pattern cut out will provide a nice shallow embossing of the decorative elements, and once cast if someone doesn't like em they can easily be filled or sanded away.
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