...yeah, this is gonna take some time. LOT of toys to play with.
Taking a step back, here. Back to Square One, and the design of the classic symbol itself. Now we’re REALLY getting into the nitty-gritty, people.
First, I found a nice version of the symbol online, and proceeded to trace the top half of it in Shapr3D.
I then mirrored it to create a mathematically perfect, symmetrical version. Interestingly—and this is something I’d noticed in my previous modeling work—the symbol is NOT symmetrical. The left edges of the sidebars both slightly overhang the central ring section when compared to the right, and the bottom sidebar has a slightly lower connection point to the central ring compared to the top sidebar. This, of course, is surely a result of the licensing version of the symbol being hand-drawn, back in the day. I chose to mirror the top sidebar to give the finished symbol an ever-so-slightly squatter look. Note how much higher the bottom sidebar in my symmetrical sketch sits in the overlay with the source image.
I then proceeded to trace the outer ring. The resulting sketch is nice and symmetrical.
After that, I compared the sketch with a few other online images of licensed products, just to verify that the image I’d started with was indeed based on that official version. Getting the scaling right for the source was tricky, but I got close enough to the ballpark, I think.
Finally, I compared it with a scan of the 1982 DC Style Guide art, which has the skinniest sidebars of any version of the symbol (something I’m not a fan of). I suspect that, along the way, the thick black outlines of this version were themselves outlined (and were “absorbed” into the open-for-color body of the symbol itself, so to speak), giving the symbol the additional thickness seen on various licensed products.
There’s more tinkering to be done, but this is a good start. I’ll be doing the same with some of the other variants. I’m doing this in part to familiarize myself with the workings of Shapr3D.