cayman shen
Master Member
A lot of ships today are realized as CG creations. Is the term "studio scale" in any way relevant in that context? I mean, assuming a mockup wasn't built to be scanned or anything.
Samos 3;814782The consensus was a unanimous NO.[/quote said:^^^
and yet....
:unsure
I still think that separate forums for CG-to-physical and commercial replicas would be great, as I happen to love each and would like to be able to jump straight to specific areas. 3D sites have got practical building forums as part of their make-up, but the RPF hasn't gone that route. :confused
On more than one occasion, I've hunted down model parts to use in building CG models. I re-model the physical piece in its original scale in the computer, and then use it on a similarly studio-scale CG model.
Since we model and output our digital files in absolute real-world scale, studio scale means exactly the same thing in CG as it does in the real world. We just also have the ability to throw that out and use arbitrary/relative measurements. If I model a tank part at the same scale in the computer, and output it to a CNC or rapid prototype machine, it'll come out at the same physical size and scale as the original I referenced. Might as well have cast it. How can that not be studio scale?
_Mike
If a model is derived from a CG source, the only way it can be considered Studio Scale is if a physical model was generated and filmed.
One point to be made clear:
The original filming model is NOT Studio Scale. Its just what got built. Only a physical replication of the filming model at 1:1 is called a Studio Scale model.
Anything built as a study/reference model, for physical or CG modeling, is usually referred to as a maquette.
Scott