Phaleure
New Member
I am fairly new at sculpting, but I have made successful scuplts and casts before. However they were normally non-organic and flat surfaces.
I was making some skull details to add to my most recent project, and think I have a good starting point, but I am missing that realistic grittyness.
Here are what I have so far:
They are pretty cartoony, and sort of flat. I have made a few changes to the dimensions to give them more depth, but I think that smooth glossy texture is just too fake. In fact they all have a really fake and cartoony look.
My reference is also slightly cartoony, but i'm looking to bring some realism to the sculpt to wake it up.
I was wondering if anyone had any tips for how I can give these guys some texture, to mimic an actual skull. I tried it myself, but was concerned that all I was doing was adding tool strokes, and I was hoping for something a bit more? I am working with Monster Clay, and these will eventually be cast in resin and added to my armor pieces.
I was making some skull details to add to my most recent project, and think I have a good starting point, but I am missing that realistic grittyness.
Here are what I have so far:
They are pretty cartoony, and sort of flat. I have made a few changes to the dimensions to give them more depth, but I think that smooth glossy texture is just too fake. In fact they all have a really fake and cartoony look.
My reference is also slightly cartoony, but i'm looking to bring some realism to the sculpt to wake it up.
I was wondering if anyone had any tips for how I can give these guys some texture, to mimic an actual skull. I tried it myself, but was concerned that all I was doing was adding tool strokes, and I was hoping for something a bit more? I am working with Monster Clay, and these will eventually be cast in resin and added to my armor pieces.