Speaking of which, I did deviate very slightly from the one he did for Cinamaquette that people have seen photos of recently. While enormously helpful, even Mr. Wang deviated a little from his 1987 original backpack. Cinemaquette redo.
Me too. Yes, I did mold the P1 upper armor twice, sanding the castings in between. That was necessary for two reasons, the crappy Monster Makers clay I was using, and my less-than skills at that point. Starting with the torso armor, and now with the backpack, I have progressed to a point where sanding isn't necessary to mold my pieces, although some light sanding may be necessary to prep the castings for painting. Thanks.Carl, thanks for the updates. Lokking great. By the way, once you mold that and cast it do you end up doing all your sanding and touch ups then remolding it? I think I saw you do that to the shoulder piece. The outcome is awesome but i have to say the process would make me want to hurt someone.
Quite right. I will be moving on to the gaunts and legs, but before I do, the cannon and arm will get a revamp to make them even more screen accurate. After going through all this with the backpack, it seems only right that I bring those two items up to par before they get perched on that thing. I just wish I could've had this thing ready for Halloween. A roto casting machine has yet to be built to cast the backpack (in the works). Trying to slush cast it by hand would be like trying to rock a baby elephant to sleep.Carl, youve out done yourself sir, i know your kinda of OCD. . . actually lets face it you ARE OCD on the P1 armour being accurate, ( which is awesome for us suit builders and not a bad thing at all. ) BUT this sculpt update shows the moaners WHY, it is taking so long, by FAR your best work ( and your other work was stellar )
Really looking forward to seeing it all come together, as i bet you are
With this peice done, i expect you to move onto the guantlets and thigh armour i mean ****!, theres no point having half a accurised armour set is there hehe.