48fps: The Ultimate Battle Of Art vs Tech

I felt the opposite. When the camera was still, I did not care for the HFR look. When it was moving, the image was fantastic.
 
The Hobbit was better looking, but still gave off a cheap TV movie vibe.

I'm thinking that the problem is more with PJ doing away with miniatures in favor of CG. The miniatures and incredibly elaborate sets in LoTR really drew you into the story. The CG in The Hobbit really draws you into World of Warcraft. That is not a Good Thing. Add the Wile.E.Coyote action sequences coupled with pretty-boy dwarves (WTF?!) and I was hurting. Oh, and the main villain looked so fake as to be laughable.

I did not hate the movie. In that I am a huge LoTR fan, perhaps disappointment is a more accrate assessment. Fwiw I saw it in both standard and HFR XD (Cinemark's IMAX-ish thing) and really preferred the 3D.
 
I think it would have been much more accepted if it had been done to an animated film. I watched Brave in 3D a few days ago, and thought that it could have benefited from the HFR in several scenes where there was too much blur, or not enough, in cases where the image stuttered too much.

Seeing The Hobbit in 24fps almost doesn't look right to me now. It looks more "normal", but it doesn't look like The Hobbit anymore.

I'm pretty sure this is the way it's going. It's just going to take some time to get there.
 
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