This has been a WIP for a while now. It's one of those projects I come and go on. It's too cool to rush and screw up! At least that's my excuse.
20150625_215217 on Flickr
Slimer was cast from a mold that used to belong to Steve Johnson's XFX shop. Steve sculpted Slimer (as well as several other ghosts) for Ghostbusters. This came from his molds, so it's about as close to screen used as you can get (the Slimer on screen was a foam latex costume). He is rotocast resin and (was) hollow. When he arrived, his arms, teeth and gums, and tongue were not attached. He arms didn't match the body cleanly, parts of him were paper thin and he had a big depression in the top of his head... it was a project to say the least! I filled him with rigid foam, attached his arms and sculpted fat folds and skin texture, sculpted some on his gums and part of his head.
Flash forward about a year. I've nearly finished painting him (all but the eyes... I really struggle with eyes) and I'm now working on the base (you can see the unpainted base in the photo above).
I decided to carve the no ghost logo on my CNC machine versus using a giant sticker or trying to redraw it myself (that would have been a "nailed it" moment for sure).
Cutting my Ghostbusters logo on Flickr
Carving in progress. Carved out of MDF. It took about an hour to cut out.
Raw cut of my Ghostbusters logo. on Flickr
This first one was suppose to be just a test, but I think I can get it cleaned up enough that I will actually use it. Besides, Slimer's big butt will be about 8" above it, so it will hide most of it anyway. The giant hole in the middle is where the support for the pipe attaches to the base and where the pipe comes up. I'm thinking I may put a ghost trap over this and around the pipe, but I may have to get a longer pipe to do that.
No Ghost Ghostbusters logo for my Slimer display. on Flickr
One of these days I'l get around to Slimer's eyes. That will be the last thing I do.
20150625_215217 on Flickr
Slimer was cast from a mold that used to belong to Steve Johnson's XFX shop. Steve sculpted Slimer (as well as several other ghosts) for Ghostbusters. This came from his molds, so it's about as close to screen used as you can get (the Slimer on screen was a foam latex costume). He is rotocast resin and (was) hollow. When he arrived, his arms, teeth and gums, and tongue were not attached. He arms didn't match the body cleanly, parts of him were paper thin and he had a big depression in the top of his head... it was a project to say the least! I filled him with rigid foam, attached his arms and sculpted fat folds and skin texture, sculpted some on his gums and part of his head.
Flash forward about a year. I've nearly finished painting him (all but the eyes... I really struggle with eyes) and I'm now working on the base (you can see the unpainted base in the photo above).
I decided to carve the no ghost logo on my CNC machine versus using a giant sticker or trying to redraw it myself (that would have been a "nailed it" moment for sure).
Cutting my Ghostbusters logo on Flickr
Carving in progress. Carved out of MDF. It took about an hour to cut out.
Raw cut of my Ghostbusters logo. on Flickr
This first one was suppose to be just a test, but I think I can get it cleaned up enough that I will actually use it. Besides, Slimer's big butt will be about 8" above it, so it will hide most of it anyway. The giant hole in the middle is where the support for the pipe attaches to the base and where the pipe comes up. I'm thinking I may put a ghost trap over this and around the pipe, but I may have to get a longer pipe to do that.
No Ghost Ghostbusters logo for my Slimer display. on Flickr
One of these days I'l get around to Slimer's eyes. That will be the last thing I do.