crabra comander
Master Member
In service and in field use. Big difference.
Militaries of today uses 60+ year old tech on a daily basis
Example: the B52 bomber. Made in the 1950's, they are still in service
I'm not arguing that it's bad that they borrow from the aesthetics of Alien over Aliens just that it should be limited to aesthetics but not wholesale props and costumes or something that looks like it's been borrowed from one or the other. Given the time period most everything in the game should really look like a blend between the two movies since it's set pretty squarely between both movies in terms of timeline.
M16 rifle is 50 years old. Still in field use.
Well, the story is meant to take place somewhere in between the two, so it makes sense there'd be a little bit of both in the game.
15 years after the original film according to the press release. That's the year 2137.
Even so, there's more of the first film in the game than there is the second one. But, again, this game takes place within that 57 year gap, so naturally, there'd be a little of both films in there (including a go-between version of the motion trackers).
I was merely stating which particular year, nothing else
Alien 2122
AlienS: 2179
On the other hand, Colonial Marines looked just as promising six months out, too.
On the one hand, it looks incredibly faithful and is exactly the kind of thing we need from this franchise.
On the other hand, Colonial Marines looked just as promising six months out, too.
So cautious optimism aside, I think I'll wait for actual hands-on impressions and reviews from gamers rather than press. I need to see that it's actually good before buying into it. And these days, that's not so much to ask... I'm on NeoGAF, and they'll have a million and one impressions on day one, so I won't be putting it off that long if it ends up being worth it.
I never did understand why people even read/listen to reviews. It's just one person's opinion, and honestly, their opinion doesn't matter. Only YOUR own opinion matters and there is no one, no one else in this world who has the exact same taste in movies/games/whatever as you. A billion wrongs don't make a single right.
The game might look perfect, sound perfect, heck even the AI might be the best ever and simulate the xenomorph perfectly but if the gameplay sucks, none of the rest can save it.
This game is really surprising me in how faithful to ALIEN it seems to be, however the idea that it isn't taking anything after it as canon ("Creative Assembly claim to have ignored every development in the franchise that followed Ridley Scott's movie. That means no pulse rifles, no jarheads, no queens, Praetorians, predaliens, and so on") is hogwash as Amanda herself is a creation of James Cameron, and a quick look at her welding tool in the footage shows a clear Aliens influence in the design. But that's all fine in my book, and as a proud owner of a drinking bird and blue Hoptimist I was thrilled to see such small details being recreated. I'd bet money that sites like the RPF, Aliens Legacy and Prop Summit are in part responsible for this as they've done a lot of the hard work digging up these tidbits. In any case, it looks like Creative Assembly is much more trusting in the source material than Gearbox ever was. Why make an Aliens game and then modify all the Marine's equipment to be different from what fans saw (and loved) in the film?