Re: Star Wars Episode VII
I've never been that impressed with GTA and its "open world" gameplay, honestly. Although I only played the first two and fourth game. I don't relish the notion of driving around in the Falcon, shooting womprats for an achievement, ya know?
I'd be thinking closer to, say, The Elder Scrolls, but larger in scope and more detailed. My big gripe with TES games is that they always feel kinda...lonely. I'd want the environment to feel more crowded, more alive. The ship-to-ship combat would be closer to the X-wing games (management of shields, speed, laser recharge, countermeasures, as well as other devices like jammers, cargo dumping capability, etc.
The first person part I'd want to be closer to...hmm...probably the Mass Effect games. Pausable action with sidekicks you can control. Not sure I'd necessarily do the special abilities stuff, but that gets to different issues in game design.
For me, though, the closest I've ever felt to being Han Solo was in the original Privateer game. I'm loaded up with contraband, hauling ass through a system when the local authorities get on my tail and order me to stop for boarding ("boarding" in the game meant flat-out destruction, but whatever). I punch my afterburners to try to outrun them, but they cut out on me and only work intermittently, just as the authorities start catching up with me. They blast my aft shields down, are cutting through my armor and damaging systems...and I just BARELY manage to hit the jump point and jump out of system where they couldn't (for whatever reason) follow me. It was AWESOME, but it could've been even better in a modern game.
Thing is, most of this stuff, or at least what I envision, would require some serious computing power and AI work. And I don't think gaming's quite up to that yet. More to the point, though, there's not much of a mass market for this kind of stuff, unfortunately.