Blade Runner TTRPG

Mine came in. Somewhat damaged, but in hand. The seller offered a refund, but had no replacement copies. I would rather have it than wait several more months for a new one.
 
So, first impressions, these are just initial impressions without thoroughly delving into the text:

This game a has numerous positives:

In the positive: It is an official Blade Runner rpg -finally, the core rulebook is nicely assembled with maps of the city inside the cover where there normally are blank areas, a timeline of history, coverage of aerial combat and spinner chases, character development that includes levels of humanity (how humane a character is rather than how human a character is -that is called "human supremacist"), detailed case files to base investigations on, the artwork is not distracting from the theme, the inclusion of the KIA device from the 1998 game, lots of background material to cover for players -probably as a cushion for their emotions.

It also has some negatives:

Some of the conventions are odd: heavy reliance on dice(nothing really new here), character roles that maybe better suited to cyberpunk rather than Blade Runner, wasted segments dealing with the comfort level of players and while simultaneously having paragraphs filled with inappropriate expletives, no references addressing animal murder(a major theme in the 1998 computer game), overly flexible time segments where a round can be 5-10 seconds, unnecessary inclusion of a card mechanic that could easily be replaced by a die roll since dice are already emphasized, limited knowledge of injuries/damage effects, no need to count ammo, nonexistent bridging of technology and history between films(while events are mentioned, the technology leaps from 2019 to 2049 without intermediate stages) there is no obvious way to play periods not expressly outlined, no mention of the Lobster Spinner and its uses, Holden is somehow still alive after all this time (2037) and a deputy chief, no mention of square gate technology and how ships travel to distant colonies, no mention of cults like Mercerism, no mood organs, vehicles can not take cover and are somehow always exposed to attack and damage, awkward writing -unexpected changes in tone and reference, sentence fragments galore, just to name a few.

This is just preliminary though, your milage may vary.
 
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So, first impressions, these are just initial impressions without thoroughly delving into the text:

This game a has numerous positives:

In the positive: It is an official Blade Runner rpg -finally, the core rulebook is nicely assembled with maps of the city inside the cover where there normally are blank areas, a timeline of history, coverage of aerial combat and spinner chases, character development that includes levels of humanity (how humane a character is rather than how human a character is -that is called "human supremacist"), detailed case files to base investigations on, the artwork is not distracting from the theme, the inclusion of the KIA device from the 1998 game, lots of background material to cover for players -probably as a cushion for their emotions.

It also has some negatives:

Some of the conventions are odd: heavy reliance on dice(nothing really new here), character roles that maybe better suited to cyberpunk rather than Blade Runner, wasted segments dealing with the comfort level of players and while simultaneously having paragraphs filled with inappropriate expletives, no references addressing animal murder(a major theme in the 1998 computer game), overly flexible time segments where a round can be 5-10 seconds, unnecessary inclusion of a card mechanic that could easily be replaced by a die roll since dice are already emphasized, limited knowledge of injuries/damage effects, no need to count ammo, nonexistent bridging of technology and history between films(while events are mentioned, the technology leaps from 2019 to 2049 without intermediate stages) there is no obvious way to play periods not expressly outlined, no mention of the Lobster Spinner and its uses, Holden is somehow still alive after all this time (2037) and a deputy chief, no mention of square gate technology and how ships travel to distant colonies, no mention of cults like Mercerism, no mood organs, vehicles can not take cover and are somehow always exposed to attack and damage, awkward writing -unexpeted changes in tone and reference, sentence fragments galore, just to name a few.

This is just preliminary though, your milage may vary.

I expect some of that stuff to be addressed in supplementary books. FreeLeague always releases additional supplemental books for their games and I am completely expecting at least one for Blade Runner.
 
I didn't really mention the use of the handouts. The use of props in a game is fairly rare and blends larp elements to the play. Visually, aids are always helpful in awkward situations.

I have yet to see anything about using miniatures though. Miniatures minimize confusion in tactical situations.
 
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Blade Runner expansions announced.

Fiery Angels and Replicant Rebellion for the Blade Runner RPG Revealed

Time to live. Or time to die.
Hi!

We're happy to announce not just one but two major expansions to the award winning official Blade Runner The Roleplaying Game – the Fiery Angels deluxe case file module, and the Replicant Rebellion sourcebook. Fiery Angels will be available for early access and pre-order via the official website in Q3 for a planned Q4 release, while Replicant Rebellion is slated for release in 2024.

More information regarding both expansions is listed below. Regular news updates will be issued via the game’s official website during the run-up to the release.

ENNIE Award Nominations! In other news, we're thrilled that Blade Runner The Roleplaying Game has just been shortlisted for two ENNIE Awards! Voting starts July 14. Winners are announced at Gen Con on August 4. The game was previously shortlisted for Best RPG at the Origins Awards, and won both the Peoples Choice and Judges Choice for Best Adventure at the UK Games Expo Awards this year.
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CASE FILE #2: FIERY ANGELS

Following the same deluxe format and packaging as the award-winning Case File #01: Electric Dreams, included in the Blade Runner RPG Starter Set, Case File #02: Fiery Angels is a boxed set featuring a new thrilling investigative scenario and a host of in-world handouts, photos, maps and more.

This new investigation starts off with the Blade Runners assigned to question a suspect arrested while trying to infiltrate the Wallace Corporation Memory Vaults. The case leads the team down a perilous path that explores the boundaries of Replicant technology and its consequences. The player characters need to contend with an array of physical, mental, and moral challenges.

Though Fiery Angels is a stand-alone adventure, users who have played Case File 01: Electric Dreams will experience a continuation of story elements from that narrative. This new boxed Case File module will include:
  • A beautifully illustrated and detailed scenario book with locations, characters, events, and leads to follow.
  • A manila envelope containing around 20 handouts, including a variety of in-world artifacts and Esper photos.
  • Half a dozen full-color, double-sided maps.
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REPLICANT REBELLION

Replicant Rebellion
expands the scope of the core game, allowing players to join the ranks of the Replicant underground in the Los Angeles of 2037. The characters are an independent cell loosely organized under Freysa Sadeghpour’s leadership, and undertake a variety of operations – from helping fugitive Nexus-8 Replicants elude capture to sabotaging installations of the Replicant industry. This beautifully illustrated hardback sourcebook will include:
  • An overview of the history and organization of the Replicant underground, charting its presence throughout the Blade Runner timeline.
  • Detailed guidelines on how to play a Replicant underground campaign, including several new player character archetypes.
  • Half a dozen complete Operations (i.e., complete adventures) to play for a cell in the Replicant underground.
 
What about movement mechanics?! It would be nice to have this game properly framed as a LARP rather than a TTRPG. Play style is different and the expectations of players are different.

It is odd to ignore the enormous opportunity for marketing of miniatures as well.

Oh well, house rules rule!
 
What about movement mechanics?! It would be nice to have this game properly framed as a LARP rather than a TTRPG. Play style is different and the expectations of players are different.

It is odd to ignore the enormous opportunity for marketing of miniatures as well.

Oh well, house rules rule!
I know some people who have 3d printed their own miniatures or used Shadowrun miniatures.
 
If you want miniature spinners, you can try to get the Loot Crate aerodynes made by Chronicle Collectibles a few years ago. They show up occasionally on eBay.
 

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