LukaFilm
Sr Member
OK GUYS - UPDATES!!
Its been a busy weekend! I made some progress with the car and more importantly we did another video test that I'm very excited to show you!
First the car.. I made the gull wing door mechanism. Well, stole a couple of parts from some toy actually..
It can't stay open on its on for now. I'll have to figure something out for that.. The doors will be operated manually (read: pulled with a string). I have absolutely no experience with servos, but I have a lot experience with deleting wires in post so I took that approach :lol. We'll only have one or two shots of doors opening so it will be ok like that. Here's another close up:
Then I did rear lights. I used audio cassette cases. They have ribbed texture and I figured it's kind of similar to the car lights.
And here is a quick lighting test. I'll color the lights from inside with color filters.
And lastly I started working on the "engine part" or "gas tank" part of the car, whatever it is. The tanks are made from used TP rolls :$, and the rest is just kitbashing. I'll put more stuff and wires when I get the chance..
Ok, that's the car. And now the good stuff!
For this test we decided to do the panoramic shot of the city. I must point out that half of the buildings are not even nearly finished, and 3-4 buildings are not even started, so we used whatever we could. If you look closely you could probably see a vacuum cleaner and old printers around there. I must admit, there are a couple of "buildings" in there that I haven't even mentioned yet in the thread. Those are actually spaceships that will also be used in a couple of shots in the film, and I made them a few years ago when we planned another scifi film. That film transformed into this one so we decided to use what we had made until that point! I will show those ships in some of the future posts.
Oh, Mike J, I've been thinking about Millennium Falcon building for quite some time now.. Now that you mentioned it too, I really think this film wouldn't be complete without it! :lol
So here is the initial setup:
After a couple of beauty shots we filled the room with smoke. If the smoke doesn't have an equal consistency throughout the filming of the shot, you get flickering! Back then they had some sensors that would regulate that and puff more smoke when needed. Of course, I don't even have to say that we have nothing similar, so I was a little worried. It turned out everything works just fine. I guess mostly due to the fact that we only need 15 minutes for each pass, and the smoke holds out that long.
And here's just another view of filming the green screen pass. The buildings are in the dark and GS is lit behind them. We made that pass just to be sure that I'll have the matte if needed. I ended up using it only to hide some traffic behind the furthest buildings.
And here is the high point of my post: video + breakdown:
https://vimeo.com/88643308
It took us 8 hours to set up the buildings, light them, and film the passes, and we got 15 seconds of film. I guess that's a good average.
Traffic was added in After effects - I used digital flares, but I'm planning on filming real flares and light elements and then using it for traffic. I think it will look even more real that way. I am pretty happy with the test, and I'm sure the look of it will improve a lot when we finish the buildings.
Well, that's it from me! Hope you like it!
See ya! :cheers
Its been a busy weekend! I made some progress with the car and more importantly we did another video test that I'm very excited to show you!
First the car.. I made the gull wing door mechanism. Well, stole a couple of parts from some toy actually..
It can't stay open on its on for now. I'll have to figure something out for that.. The doors will be operated manually (read: pulled with a string). I have absolutely no experience with servos, but I have a lot experience with deleting wires in post so I took that approach :lol. We'll only have one or two shots of doors opening so it will be ok like that. Here's another close up:
Then I did rear lights. I used audio cassette cases. They have ribbed texture and I figured it's kind of similar to the car lights.
And here is a quick lighting test. I'll color the lights from inside with color filters.
And lastly I started working on the "engine part" or "gas tank" part of the car, whatever it is. The tanks are made from used TP rolls :$, and the rest is just kitbashing. I'll put more stuff and wires when I get the chance..
Ok, that's the car. And now the good stuff!
For this test we decided to do the panoramic shot of the city. I must point out that half of the buildings are not even nearly finished, and 3-4 buildings are not even started, so we used whatever we could. If you look closely you could probably see a vacuum cleaner and old printers around there. I must admit, there are a couple of "buildings" in there that I haven't even mentioned yet in the thread. Those are actually spaceships that will also be used in a couple of shots in the film, and I made them a few years ago when we planned another scifi film. That film transformed into this one so we decided to use what we had made until that point! I will show those ships in some of the future posts.
Oh, Mike J, I've been thinking about Millennium Falcon building for quite some time now.. Now that you mentioned it too, I really think this film wouldn't be complete without it! :lol
So here is the initial setup:
After a couple of beauty shots we filled the room with smoke. If the smoke doesn't have an equal consistency throughout the filming of the shot, you get flickering! Back then they had some sensors that would regulate that and puff more smoke when needed. Of course, I don't even have to say that we have nothing similar, so I was a little worried. It turned out everything works just fine. I guess mostly due to the fact that we only need 15 minutes for each pass, and the smoke holds out that long.
And here's just another view of filming the green screen pass. The buildings are in the dark and GS is lit behind them. We made that pass just to be sure that I'll have the matte if needed. I ended up using it only to hide some traffic behind the furthest buildings.
And here is the high point of my post: video + breakdown:
https://vimeo.com/88643308
It took us 8 hours to set up the buildings, light them, and film the passes, and we got 15 seconds of film. I guess that's a good average.
Traffic was added in After effects - I used digital flares, but I'm planning on filming real flares and light elements and then using it for traffic. I think it will look even more real that way. I am pretty happy with the test, and I'm sure the look of it will improve a lot when we finish the buildings.
Well, that's it from me! Hope you like it!
See ya! :cheers
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