Yet Another Enterprise

NextGenMaker

Active Member
Heard amount The RPF on Tested.com; been lurking for a week and all this modeling finally got me back to a model I started in middle school...like, ten years ago. I've got an alternate history pirate Nazi sub cooking with my boyfriend, so I can't work on that solo.

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This AMT Enterprise model has been sitting around in my hobby hovel for years; it's branded for Star Trek VI: The Undiscovered Country and it seems to be in 1:535 scale, which is a curious choice. I started filing sprue away back in sixth grade when we had a preemptive 'storm day' that turned into a 'slightly muggy afternoon'. Beats me where it came from; my father was a wired model airplane guy, and it's always been kicking around the hobby supplies.

At the time I thought the amount of panel detail was really cool; the main panels are all scribed in, but the panels which are merely implied via a complex Aztecing of different pearlescent paints on the 'real' model are here molded into the hull. The two patterns are not synchronized, so there are spots where two panel lines come really close together.

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I mean, look at it! Some of those lines are a millimeter deep; that means we've got hull plating over half a meter thick, not to mention that all that small panel detail is supposed to be painted, not baked in. On top of that, the AMT Enterprise refit kits also sport a wood grain texture across the surface. I am not applying decals to this surface, even with a relaxing agent. They've got to go.

I started on the dorsal half of the primary hull, probably because it happened to be on the top in the box. I cut the grain texture down with some 80 grit, then scrubbed with a hand brush, warm water, and a dot of laundry detergent to remove all the dust and any ancient mold release or finger grease left on the surface.

My stash of supplies includes a long neglected can of Evercoat finishing body filler, purchased on instruction from a model car book I got...for Christmas fourteen years ago? Anyway, turns out that body filler won't got bad so long as the can holds up and is sealed, so I slathered a good skim coat across the saucer's plating. More 80 grit to get flush with the first pass of sanding, then 150 to cut down some of the 'furring' styrene acquires with coarse sanding.

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Already looks better! The plastic is quite old, so there is significant oxidation staining across the whole kit; knocking that off really makes it breath.

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The dorsal saucer half, backlit. The remaining filler nestled in the old plating details shows up as purpleish.

Time for scribing new panel lines. The old major panel lines are quite visible, so I can use them as a guide.

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For straight panel lines, I use a flexible stainless ruler, an x-acto blade, and a steady hand. It needs to be flexible so you can contour it to the hull. The cork backing also helps you avoid digging into the plastic. One pass with the blade, a second with the tip 90° to the ruler to scrape out a slightly rectangular groove that will catch paint and light. When the new line doesn't line up with the filled channel, it can get hairy and you need to be extra careful because the plastic needs more work to scribe than the body filler. It can also go off track as the plastic 'slips' while the filler 'grips'.

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For the circles, I realized that my Staedler geomaster's graphite chuck accepts an x-acto blade neatly. The smaller Staedler compasses might work for lighter scribing, but they tend to loosen up with use and aren't as steady as the geomaster, plus you need to shim the graphite chuck to grab the blade.

The part of the bridge module that is cast into this piece has a convenient injection point smack dab in the middle of the saucer, so...

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I can scribe the circular panels with a few passes of the compass. You can rotate the blade a bit to get a more or less perpendicular angle to the hull. The chuck's nut has to be really tight as the blade tends to want to slip and change the radius. The last line is a stretch for the geomaster, since it does not support extensions (or I merely don't have them), so I had to angle the blade outwards instead. Still scribed well.

The center point I used is a little eccentric, or the dish isn't exactly circular, I'm not sure. So that last line's radius is fudged between the little 'dart' shaped panels on the perimeter of the saucer.

Scribing styrene tends to create a fine flange of plastic, so after knife work you need to cut the flange off with a few swipes of sand paper. After it is all done, another scrubbing with the hand brush and detergent in a circular motion to completely clear the new lines. You need to be gentle; the body filler is a little soft.

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It came out nice; even without paint it looks way more like the 'real' thing. Still more lines to scribe and a number of mistakes and chipped body filler to fix, but I needed to see if the whole business would work.

Along the way I did some detailing work to flatten out areas that are supposed to be...well, flat. The differential shrinkage of plastic means that the casting will sink in the middle of flat surfaces. Anyone who has done more than a few models knows this, of course, but I wanted to mention it because I've never seen anyone tackle it the way I usually do.

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One of my other hobbies is woodworking, by hand, so I'm no stranger to using all manner of finicky blades and steel to make things flat. On any surface that isn't sunken too much, I take my x-acto and scrape it almost perpendicularly across the surface, taking peels of styrene off the high points until it's true; this is identical to the use of a cabinet scraper on furniture or a card scraper on stringed instruments. Planing both surfaces at an corner sharpens the edge, a good thing for miniatures where part of the scale is crisp edges. Here I'm planing that fin...thing on a warp nacelle.

You can dig in if you aren't careful and don't have the blade at just the right angle. Also it is easy to un-square edges, and if you use the blade too close to the tip it will chatter and leave an undesirable finish. It also murders blades, but they are disposable for a reason.

The AMT Enterprise kits (I'll assume the rest are the same way) are very conducive to lighting; they are quite obviously designed for it, in fact. So I think I'll be lighting this thing as well.
 

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Thanks PHArchivist. And brandomack, the pylons do scare me. Perhaps some steel rod is in order?

The panels were the accuracy thing that was irking me when I restarted this build; fixing them also allows me to use my new airbrush more.

But then I dug into it more...the AMT kit is a trainwreck. Some small details that are permissible, but the panels on the ventral surface of the primary hull that, I assume, conceal the landing legs for the saucer, are not only the wrong shape (square, not rectangular) but also there are only three of them.

And then I got lost in trying to figure out interior details so I can build a little interior for those windows on the bottom of the engineering hull...gonna be a long build, it seems :) .
 
Yeah, trying to fit the details of the Constitution class refit into the hull is a good way to kill time. I have found that all available deck plans (that aren't fan creations, which I have not explored) are impossible. The four main sets you see, the Bridge, Main Engineering, the (one) Torpedo Bay, and the Cargo Bay/Hold/Landing Deck fit just fine inside the hull. Docking ports are all visible from inside these sets. The engineering hull ends up with four turboshafts with the two passing through the Cargo Bay sneaking over Engineering, flipping orientation, and riding up the dorsal edge of the neck right over a necessarily angled deuterium conduit. A fifth turboshaft may extend from above the end of the torpedo bay up to the saucer, creating a hub around the impulse drive and fusion reactor. A few junctions and exchanges in the system and it actually looks like it would work pretty well.

But, as has been long established, the Recreation Room can't exist. It is too tall for the edge of the saucer section at some four decks. It isn't oriented correctly relative to known and inferred turboshafts for the windows down on the engineering hull to work either. The popular fan theory involves holographic windows.

Why bother? Well, I want to light it...and I needed to know what to do with those windows on the bottom. The official explanation is an arboretum, which doesn't sit well with me for a ship of that size. Besides, the rec room was supposed to go there in the first place.

So I'm gonna go with the holographic windows facing aft; the turboshafts that come off the torpedo bay will snake forward, allowing the antideuterium conduit to miss the room entirely and allow space for the cargo pods. Those exterior windows will be lounges on the sides of the rec room, and my head cannon will be the whole area serves as the cafeteria as well. That is, if I actually create any interiors; you'd only see the side lounges anyway.

Back to the model; updates to come.
 
Tonight I will write about cutting those windows on the engineering hull out, making styrene filaments, and rebuilding the mullions that divide the window into 6 'panes'.
 
I never realized how bad things were on this kit until I joined the RPF. I know the nacelles were always a source of frustration. Looking really good so far.
 
Okay! So, the vanilla kit has the 'recreation deck' (arboretum, or whatever ridiculous thing they thought should be there) windows baked into the mold:

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But I 'm lighting this thing...eventually, so that won't do! I have to cut them out, then restore the mullions. First, I carefully and lightly score around the window's edge a few times, then I get more aggressive on the long edges until I can cut through the plastic; you can judge how deep you are by holding it up to the light. Then I make a fairly deep score vertically in the middle of the window on the inside.

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This last cut is so I can use a blunt object...

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...and force it through the middle of the window, snapping the piece inwards and away from the hull. Leaves a pretty rough hole.

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Now I can file the hole back into shape.

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The hull's plastic is a good 3mm thick, so in order to convey the thinness or the wall we expect to see based on the filming model, I also need to bevel the inside so the visible edge is much thinner.

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Now, about those mullions. This is a trick I read about in a compilation of best articles from a modeling magazine, and it is a really slick way to get thin filaments of plastic.

First, you take some sprue and clean it up, making a smooth cylinder about 2 to 3 inches long. Then find yourself a candle (I used a tea candle) and light it. Hold the sprue with both hands about ¾" over the flame, turning back and forth to heat it evenly.

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The plastic will first start to go matte, then it will start to get shiny and sag. It should not bubble or burn! At this point, gently start twisting the ends in opposite directions.

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Very quickly, the two halves will be connected only by a soft taffy-like section. That is when you pull back a bit and start to gently pull the two halves apart.

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You can pull away from the heat entirely and pull the sprue into a thin filament. If you carefully control the heat, you can continue to melt one side and draw it away and make very long pieces. It takes some practice, and this particular model's plastic was a little on the tough side and tended to snap. But I got enough for mullions.

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Now I can get back to the hull; the mullions are flush on the Enterprise refit, so I cut channels across the hole with a 3 sided needle file along cut marks I made earlier before I removed the baked-in window.

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Then I cut pieces of filament, and dip the ends in plastic weld.

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And place them along the channels, gently pressing the ends into the channels with my finger.

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After a few minutes, they're dry and I take the ends down flush with some 150 grit. Any diameter issues are taken out with very gentle filing.

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Lightyears better.
 
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The context in which the filament thing was presented was creating the tension wires on models of early 20th century fighter planes. When you use the filaments for that sort of thing (we're using it on our U-Boat model, for example), you cut it a tad long, glue both ends, then heat up a nail in the candle and pass it just under the filament. When it starts to sag, pull away. The filament rapidly cools, shrinks, and tightens right up.

As for diameter, you can get it down to less than half a millimeter.

Next time will be re-sculpting the scoops on the deflector assembly, since the vanilla scoops are the wrong diameter and the details are wonky. I'll be using Kneadatite, the epoxy modeling compound sold under the Citadel Miniatures brand as Green Stuff, a product of the same marketing that brought you Warlock Purple, Snot Green, and Tentacle Pink.
 
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The Enterprise Refit seems to be a black hole from which nothing emerges. I've been lost for days in the bowels of this thing because the problem of the interior is captivating. It only works if there is only one torpedo bay, or if the ship is 10% larger. As is well known, the dilithium chamber from the second movie makes so little sense it is no wonder it only appears once. Thankfully, because of the camera angles it is entirely possible that there is a conduit that attaches it to the main reactor, but even then how 23rd century antimatter reactors work is mysterious.

Stops rant about well-trodden details of a well-trodden fictional ship.

Really the layout on the inside isn't necessary for the model; I need to stop and get back to business.

I'm resculpting the scoops on the deflector assembly; I hope to put up another photo guide tonight, but I will share an experiment I am trying out.

I read about the hair spray weathering technique elsewhere on this forum, and thought it may be useful here. The problem is that the scoops on the vanilla kit are 25% undersized and are not flush with the bulges on the main engineering hull as they should be. That means I need to have it assembled in order to do the resculpt reasonably well.

However, the deflector assembly is going to be my electronics access panel since it twists and pulls out and has built-in seams that are acceptable. I can't assemble anything, but I need it all in place to do the resculpt.

Thus, I have taped the engineering hull together. The hair spray comes in on the seam between the engineering hull and the deflector dish: Kneaditite bonds to plastic when fully cured and is too flexible to pop off before then. So I have coated the edge of the engineering hull where it meets flush with the deflector assembly with hair spray. Once the sculpt is done, I'll see if warm water breaks the seam around the deflector.

I'm also correcting some issues on the dorsal, and starting to design the wiring. I just have to clean the dust out of the area in my head where all my electrical engineering courses are stored.
 
For those who are interested in this Enterprise project among a few dozen, please forgive my lack of updates. I was trying to make them interesting and informative since a lot of the visual content here, awesome as it is, leans towards display and not so much demonstration. I also wanted some feedback on my technique since I am flying blind half the time.

'Tis the holiday season, and on top of that my family's home of five generations was a few months from collapse due to negligent maintenance. My mother is undertaking a large renovation and repair project, and I'm the finish carpenter on a large chunk of it (better than paying rent). We're talking "the kitchen cabinets were holding up this entire wall" kind of four-alarm emergency. I'm also trying to go to a few classes at the local community college.

The short of it is I am busy and most of my creative juices are going into life, molding, and plaster. I'll be back at this soon; my life has been in the doldrums for two years now, and the RPF and other forces have converged to give me some guidance on what to actually do with my life (hint: it probably has little to do with my computer science degree).

Thank you everyone for the good words and encouragement.
 
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