Tutorial: How To Get Models From Videogames For Pepakura

Discussion in 'Replica Props' started by PepMaster, Nov 1, 2011.

  1. PepMaster

    PepMaster Sr Member

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    Hi everyone I'm going to give a short tutorial on how to get models from videogames whether they are PC, Gamecube, Dreamcast, Wii, XBox360, etc. With all games it all depends on the style of game engine that the game uses on whether or not you can extract from the game.
    So to start with PC/Wii/Gamecube/Dreamcast:
    Most likely the scenes will come out squeezed or stretched in some way. I use the scale tool in a 3d software(for me Blender or SketchUp). Also it rips the whole scene so you will need to clean all the 'junk" geometry around the model you want.
    Something to know before starting is that it only supports DirectX9 games or emulators. For emulators you can change the graphics plugin that uses directx9. If you need help on a emulator just let me know here or a PM. Preferred on this post.
    First you need to download the two programs.
    http://www.deep-shadows.com/hax/3DRipperDX.htm
    Just found out they have a forum also:)
    http://www.deep-shadows.com/hax/forum2/index.php
    They have a quick tutorial as well. Might be useful but I'll be explaining it a little different.
    The textures you rip will be .dds format so you will need the DDS Converter to convert them to .png, jpeg or whatever you choose. Go here to download
    http://www.filefront.com/4470512/DDS-Converter-2.1/
    [​IMG]
    Uploaded with ImageShack.us
    After you install the program its time to run it.
    Photo shows how I set it up when ripping. I put frames, textures, shaders in the same directory. You don't need to but thats just how I do it. Make sure "Also Capture to Wavefront .OBJ is checked. Very important.
    Note: Some games/emulators may use the "F12" key and that can give you problems when you want to rip a scene sense F12 is the capture button as well. So I make sure F12 key isn't used on the game/emulator. Or you can change what "F" key to use in 3D Ripper DX where it says "Capture key". I think some emulators might use F12 to exit so its good thing to know about.
    After you click Launch you will see in the top left corner in yellow the words "Ready to Capture". The program you see here is called Dolphin it's a Wii Emulator. But this technique should work with just about any emulator or game that's running under DirectX9.
    [​IMG]
    Uploaded with ImageShack.us
    Thats how you will know if everything is working. If it doesn't say that then more than likely its becuase its not directx9 or plugin settings aren't set for directx9(emulators).
    After you press the capture button(F12 default) it should be Capturing the scene. You will see red words that say something like "This could take up to 5 minutes.....". Most the time it doesn't take long at all. If its a newer game and/or you got a slow computer it might take longer.
    Sometimes it goes so fast I don't even see if it captured. You will know if it freezes for a sec or sometimes I just goto the folder I saved the scene to and if I see files there then I know I ripped it right and can exit without having to redo everything.
    After that is finished you can exit out of it and start your editing.
    I first convert the .dds textures files using that DDS Converter program.
    Then I open the .obj in Blender and so on from there.
    ---------------------------------------------------------------------
    Now that covers the PC/Emulator type games, for XBox360 games those can be even more tricky but I'm going to give a quick tutorial on how to extract models from a game such as Mortal Kombat 9.
    First use PowerISO to extract the ISO when you put the disc into your computer and once the ISO is extracted from the disc use Xbox 360 ISO EXTRACT to extract all the files from the ISO. But then you arent finished, the files are in xxx format not psk. So you have to download UModel: UE Viewer | Gildor's Homepage
    Use that to take the Source files out of the xxx files, import the .psk character file for each character with Milkshape it will be in the Skeletal Mesh folder, and have something like Rain.psk for the file name, remove the skeleton from the model, break down the armor sections, that's where it becomes a real challenge most of the models will have over 100 model groups, and it's like a puzzle. After you break down the sections you want you will more than likely have to do some more cleanup with a alternate 3D program like for me I use Metasequoia LE or Blender, save the MQO or OBJ file and then open up in Pepakura Designer, and take your time unfolding the file. Getting the DLC characters is a bit more of a challenge, but essentially the same process.
    If you have any questions please feel free to ask me here or send me a PM and I'll see what I can do to help.
     
  2. Jonny B

    Jonny B Active Member

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    That is so cool.

    Of course you lost me right after "Hi everyone I'm going to give a short tutorial..." but I read it all anyways and would be willing to give it a try.

    I always wanted to do a model of the Martian Machines from Jeff Wanes War of the Worlds.
    [​IMG]

    ...those poor humans :lol
     
  3. PepMaster

    PepMaster Sr Member

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    You should have no problem getting those that looks like a old PC game so I would expect those War Machine models to have under 50 polys. Yeah no so short of a tutorial, but still should help some people that want to learn how this is done.
     
  4. knightwing316

    knightwing316 Active Member

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    Thanks for this, i've been wondering how to get the models out of xbox games for a while now.
     
  5. PepMaster

    PepMaster Sr Member

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    No problem , some XBOX games can be harder than other's really it all depends on what kind of game engine the XBOX game is running on that will depend on how you go about getting models out of it. You can still use the same principal as above with getting MK9 Models for instance, but the file formats for the models are different for different game engines.
     
  6. PepMaster

    PepMaster Sr Member

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    Here's a short list of Videogame File Types. Most of these can be imported via Milkshape some have to be converted though using a program such as Gildors or the Crafty Object Viewer for games such as Half-Life.
    http://www.fileinfo.com/filetypes/game
     
  7. made007

    made007 Sr Member

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    i tried to do this with darksiders for xbox 360, but couldnt achieve anything, the files are in .ifo .bup
     
  8. PepMaster

    PepMaster Sr Member

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    Hmm did you already make a ISO of the disk? And have you used a program for Extracting the XBOX 360 files from the ISO? If yes to both of those I would suggest trying to use Noesis Señor Casaroja's Engineering Oasis or get in touch with the people at the Xentax forum forum.xentax.com for help on it. I have'nt pulled anything from Darksiders but I know a lot of people have had problems getting models from it.
     
  9. Hazelrah

    Hazelrah Well-Known Member

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    I unfortunately have to use my wife's' computer and since she relies on it for her classes I have been banned from trying to download and teach myself anything like this until I can afford my own computer...lol. I have a few things that I want to do from Skyrim. The first being the wabbajack, as well as some of the glass and daedric armors and weapons... If you happen to know where I could even find some decent screen grabs of these items from various angles please let me know. Thanks
     
  10. EAGON

    EAGON Member

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    Hey I was wondering if someone has an official halo recon helmet?
     
  11. PepMaster

    PepMaster Sr Member

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    I've been working on Skyrim stuff. Just remember, please do not turn this into a request thread. EAGON, not sure what you mean but you might want to check out the 405th.
    Skyrim Character OBJ Models.zip
     
  12. EAGON

    EAGON Member

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    Yea I was looking at the 405th I'm not what file type I'm going to find is UNiversal type .obj or do u think I could get an .iges? (not for pep but for machining (CNC))
     
  13. PepMaster

    PepMaster Sr Member

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    Are you trying to have the Scout Helmet CNC milled or are you just looking for the pepakura file. If you want to have it milled, I don't think any of the Scout Helmets over there are high poly enough for milling without a lot of extra work, plus you would have to seal off the model, and convert the obj if it's a triangle mesh to quads, and convert the obj file to stl.
     
  14. EAGON

    EAGON Member

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    ECk this maybe hard do u know where i can find a .stl or .step or .iges of A halo reach recon helmet
     
  15. PepMaster

    PepMaster Sr Member

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    I'll see what I can do for you, let's just leave this thread for discussion pertaining to the topic for now. I'll contact you via PM when I have something.
     
  16. rensole

    rensole Active Member

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    Pm once again you're a hero :D gonna try this on arkham city tomrrow unless someone else allready has the models ripped for me?
     
  17. Not3block

    Not3block New Member

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    Pep you're my hero! :) Thanks for the tutorial. :D
     
  18. rensole

    rensole Active Member

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    did anyone get this to work with arkham city ?
    cause i cant seem to get it to work :/
     
  19. PepMaster

    PepMaster Sr Member

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    Different games will have different filetypes, sometimes the file will be encrypted, or unusable, what filetypes were you able to extract?
     
  20. rensole

    rensole Active Member

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    nothing lol, it started and everything but nothing ended up happening.
    but im just going to model everything i need i think :p
    you up for any unfolding tonight ? haha :D
     
  21. made007

    made007 Sr Member

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    i dont know if you can see this big enough, this is whats on the darsiders disc:
    [​IMG]
     
  22. made007

    made007 Sr Member

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    the video ts folder contains .ifo files an .bup files, i created the iso of theese files but they dont contain anything when i open the iso
     
  23. tk1055

    tk1055 Sr Member

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    Rensole which models are you looking for, I may have them.
     
  24. Dario27

    Dario27 New Member

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    Has anyone had luck with the Lost game?

    I tried a while ago to get the swan station model but had zero luck. And i ended up breaking the game!
     
  25. PepMaster

    PepMaster Sr Member

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    Ok I think you're missing a step if you're still having the Video and Audio folders. You have to make a ISO off the 360 disk then use a program specifically for opening 360 ISO files. If you do a search for XBOX 360 ISO Extract on the internet you should find a program to use. That program will extract the data files from the game. There's a lot of different file types depending on the game engine. If you are really having problems I would suggest joining up on the Xentax forums, to get further help.
    Dario were you doing the extraction on the PC disk? It should'nt have damaged the disk and it should'nt be possible on any disk since the disk can't be edited.
    If any of you are trying to extract models from a PS3 disk it's pretty much impossible to do without doing a lot of modding to the PS3 system.
    But as for Made007, I know a lot of my friends have attepmted to extract the files from Darksiders and have'nt had much luck either.
     
  26. Dario27

    Dario27 New Member

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    That's probably where I was going wrong, I was trying to extract from the installed game on the hard drive.
     
  27. PepMaster

    PepMaster Sr Member

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    If you're doing a game on your PC you will need to use the 3D Ripper DX but if your computer is not on Direct X 7-9 preferably 8 you won't be able to extract.
     
  28. Dario27

    Dario27 New Member

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    I have windows7 on my macbookpro running it in bootcamp, it should be the latest direct x.

    Im trying to remember what happend from about a year ago, so i might be remembering it a wrong...I remember that the button i had to push to capture the model was greyed out.

    I tried Lost and Tomb Raider. and after trying tomb raider the game wouldnt start again, so i had to reinstall it.
    It was probably something really simple but im not that familier with windows.
     
  29. PepMaster

    PepMaster Sr Member

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    When you start the game on your PC if it's all set up correctly it should say somewhere on the screen "Ready to Capture" if you see that then you're good to get models.
     
  30. Fierfek

    Fierfek Sr Member

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    There are alternatives to 3d Ripper DX for PC ripping. 3Dvia printscreen and Game Assassin will get the job done as well when you figure out how to use them properly. Still, it is far more efficient to write an extraction script if you have some experience with C# and BMS.
     
  31. Popeanator

    Popeanator Active Member

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    What about BattleField 3 I want to pep a pistol or rife. I have it on pc.
     
  32. PepMaster

    PepMaster Sr Member

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    You should be able to rip the models from it using 3D Ripper Dx or one of the programs Fierfek mentioned. What are you trying to get? I probably already have it.
     
  33. havok434

    havok434 New Member

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    I'm having the same problem as Dario27. but i'm attempting to extract from mortal kombat 9 (xbox360). Its giving me the exact same files as Dario's screenshot. i've already tried extracting the iso using "xbox360 iso extract," but the resulting file is just an empty folder. its like its not finding all the files on the disk (the entire disk only shows 185mb of data). I might sound stupid, but would it matter if you had a dual layer disk drive or not when getting the iso of the disk?
     
  34. Rotaerc

    Rotaerc New Member

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    Could someone explain in better detail how extract models from xbox games like skyrim. For example I am trying to extract the armor and weapon files out of skyrim, and I need some clarification on the process .
     
  35. Carby131

    Carby131 New Member

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    Very very interested! Has there been any updates on darksiders and darksiders 2? Can these be done yet?
     
  36. demodan

    demodan New Member

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    does this work for halo reach and maps? I need to be able to download the actual map and the custom map from the xbox 360 to use for animation in cgi. is this process 100% safe? thx
     
  37. OldSkoolEffects

    OldSkoolEffects Well-Known Member

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    The OP was banned; that's probably why this thread died.
     
  38. Bigchillgolst

    Bigchillgolst New Member

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    It seems that UE Viewer only supported Unreal engine games,not for all Xbox360 games.I was trying to extract a character from the Xbox360 game Ben 10 Ultimate Alien Cosmic Destruction(platforms include Xbox360,PS3,Wii,PS2,PSP and NDS),but after using a program for extracting the Xbox360 files from the ISO,I got the file of the characters in .xbx format and the UE Viewer cannot read them.Even I changed their format into .upk or .xxx etc,but it didn't work at all.Actually,I think this game may have the same encryption for instance as the file of the characters on PS3 are in .ps3 format,and .wii on Wii,which just use their platform's name.All the characters of this game on Wii can be extracted by using 3D Ripper,but two characters only appear on Xbox360(for Rath) and PS3(for Four-Arms),and what I want is these two characters.Does someone has any ideas?
     
    Last edited: Apr 17, 2015

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