Too Much Garlic
Master Member
I vector png would probably be better, because I can import that into the software the add thickness to it. Unsure if I can do that with a pdf. Haven't tried, so will have to look that up.
Hi, completely forgot to reply to you. No, I haven't tried those. I'm not a very skilled 3D modeler, so I'm using what I know and try to slowly learn how to use that software. I know my models aren't clean, but that's the best I can do at this time. Anyone are free to rework my models into something better. What I've created now works perfect for the scales I'm interested in using them for which is sixth and 10th scale.Have you tried using CAD for modeling (Siemens NX, Solidworks, Fusion 360, Kompas 3D)? In CAD, it's much easier to create non-organic shapes, and the model is parametric, so you can change dimensions at any time, including the dimensions of grooves, lens diameter, and everything else. I've started doing something similar with an eye to check if the microscope diaphragm I bought on AliExpress fits. It does.
I wonder if that can be used to replicate the rest of the spines missing on most castings, and even help fix what was removed from the castings that do exist?In general, I'll describe the process in simple terms. To achieve correct proportions and details from photos, I used Agisoft Photoscan (now renamed to Metashape). It allows manually placing markers on photos, starting with one marker on all photos, then a second marker on all photos. We place as many markers as possible manually. After that, we press the Calibrate button, and the program calculates the position of virtual cameras in 3D space, replicating the original camera positions. Simultaneously, all markers in 3D space align precisely where the details on the skull were (where we placed the markers). This is done with considerable accuracy. Next, we export the markers and cameras to 3DsMax or Blender, where we can set an appropriate screenshot as a background for each camera.
Then, based on the camera backgrounds, we draw splines (3D curves). For example, we draw a spline for the forehead seam and bend it to match the seam on all cameras (screenshots). As a result, we obtain a set of three-dimensional lines that precisely replicate the lines of the skull (fortunately, the Terminator has many lines on the skull). After that, having these lines, we adjust, for example, a 3D scan to them. This way, the scan takes on the proportions of the original. We cannot control the curvature of some surfaces using this method, which heavily depends on the quality of the original model we use for scanning. However, all seams, screws, holes, etc., fit very precisely, along with all size relationships and proportions.
Below is my example obtained using this method. My scans are adjusted based on these splines.
In this video, as an example, another program is used for the same purpose, but I didn't use it.
ImageModeller example -
Possible, but only if there are many photos from different angles. Moreover, the angles should overlap to some extent; otherwise, it won't work.I wonder if that can be used to replicate the rest of the spines missing on most castings, and even help fix what was removed from the castings that do exist?