Riceball
Master Member
Yeah, Filoni is always mentioning about how much the Jedi robes cost to animate. He said that's why in the season 2 trailer Anakin isn't wearing robes. I wish I knew what went into the animation to understand it more. I am guessing it takes alot more time, and time is money?
It depends greatly on the software being used and the realism that you want. The problems that comes with robes are their size and how they fit, there's more to move, so to speak, around the body and you have more clipping potential (parts passing through where they shouldn't) and there's the physics involved in getting it move realistically. Basically, when you're dealing with 3D animation, the more complicated you make something the more time it's going take to render, and render time equals money.
You need to make constant course adjustments via the navi-computer, slow down, come to a stop. Therefore you need to use the engines to do so. Plus, there is a lot of ship maneuvering in the films and shows. Fuel for engines still seem to be pretty important.
I'm not saying that fuel isn't important but running out of fuel, or even just getting low doesn't mean you're dead in the water going nowhere fast. It just means that you can't do much with your engines but you'll definitely keep going in the same direction that you're heading in, you don't come to a stop like on Earth.
Like I said previously, realistic space travels means that you use your engines to get you up to the speed desired, once there you basically throttle down, otherwise you waste fuel by continuing to accelerate, albeit slowly. Then, depending on how your ship is designed, you may or may not use engine thrust to decelerate and/or to maneuver, those could easily be accomplished via systems not reliant on the engines or even its fuel, much like how modern spacecraft operate and how Trek starships are supposed to using reaction control systems or maneuvering thrusters with their own separate fuel supply.