watsonstudios
Active Member
I figured I'd post this here since I've put so many hours into this 3d file over the past couple weeks. It started when I made a Star Lord costume for my son this past Halloween. I only had two weeks to get it done. Spent the first week modeling on the computer and the second week printing and finishing. Somewhere along the line, I became a little obsessed with this helmet. I wasn't happy with the first one I made. It came out great but I'm a perfectionist when it comes to props. I don't make many but when I do, they have to be as close as I can get to the screen used version. A lot of the details of the first helmet were not quite to my liking as far as proportion, angles, size relation, etc. when I compared it to the reference photos I have. So basically I decided to re-work the helmet and make it as close as I could get to the reference images I found on here and Google. I'm just about finished with the re-work, just need to make that tray under the chin area. I've got well over 40 hours in tweaking & tuning the model. Now it's time to start preparing for 3d printing and sizing to make sure it fits my head. On the first helmet, I made sure all the parts fit together perfectly. Any parts that touched or overlapped were imported into Geomagic Studio and using booleans, subtracted one part from another, creating a positive & negative cavity in each, making a perfect fit.
These first images are of the updated 3d model. Don't forget to click again to see the details in the full resolution image.
I also spent quite a few hours playing with textures to create a full 3d rendering.
I will post more soon as I start prepping files for print.
These first images are of the updated 3d model. Don't forget to click again to see the details in the full resolution image.
I also spent quite a few hours playing with textures to create a full 3d rendering.
I will post more soon as I start prepping files for print.