You have to unwrap your model so that each section (Head, Torso, Arm, Legs, Boots, L shoulder pad.. ect) is using the same area as the default models. this wouldn't be a problem when creating new parts for the default models... but when creating a whole new character they expect you to unwrap it like them. If you don't certain parts of your character will be black because the engine is only looking at a specific part of the texture map for each section.
Ie: Lets say I've completed the unwrap for my predator. And the boots are in the Boots texture section but also in the torso section. Then in the Character initiation file you must link each part of your mesh up to the default mesh parts. So I link my boots mesh to the boots section. The engine will then look in the boots section of the texture for the texture of my boots... BUT seeing as it's also in the torso section it will not receive any texture information there. So ingame the part of my boot that is in the torso section will appear black. It's the most annoying bs ever.
There was a work around... But I believe the latest patch screwed that up. So... yeah... SUCKS.
Alpha maps are also messed up... It only supports 1-bit alpha maps. (that.. or it just sucks at processing 8-bit alphas)
Ps: I probly explained the whole texture map thing horribly.. I might draw up a digram to explain it a bit better.
EDIT: Has anyone got any good colour charts for scars skin? All the screen shots I have of the film are waaaaaay too blue.
Ie: Lets say I've completed the unwrap for my predator. And the boots are in the Boots texture section but also in the torso section. Then in the Character initiation file you must link each part of your mesh up to the default mesh parts. So I link my boots mesh to the boots section. The engine will then look in the boots section of the texture for the texture of my boots... BUT seeing as it's also in the torso section it will not receive any texture information there. So ingame the part of my boot that is in the torso section will appear black. It's the most annoying bs ever.
There was a work around... But I believe the latest patch screwed that up. So... yeah... SUCKS.
Alpha maps are also messed up... It only supports 1-bit alpha maps. (that.. or it just sucks at processing 8-bit alphas)
Ps: I probly explained the whole texture map thing horribly.. I might draw up a digram to explain it a bit better.
EDIT: Has anyone got any good colour charts for scars skin? All the screen shots I have of the film are waaaaaay too blue.