Slythenperior
Active Member
I started this project a little while ago, and have decided to post my work on the site. To share what I have been working on, and get feedback. The project is a half scale personality core from the game Portal 2. In the past I have designed and printed things for friends to finish, Mostly costume stuff like Loki's sceptre and shoulder armor. Though they never finished it to the same degree I knew I could achieve myself, so this is my first major project that I am doing from start to finish.
My goals for the project are;
1, Design a poseable figure as accurate to the game design as possible.
Now there is no way the game model would work in real life. There are many parts that move without being connected to anything, or move while passing through another piece. I think I have found a way to get it as close to the game model as possible, while doing what I want in real life. In my first few prototypes the outer shell rotated slightly on the wrong access and didn't move in sync with each other. This would have caused stress on the handle, and could have caused it to break. This is the 6th redesign I have done and hopefully the last. It is going to have switchable iris for each core and changeable eyelids for expressions.






2, 3D print the model.
I have a replicator 2 that I am going to be using to bring my core to the real world, I was very happy with the print quality when I first got it. But three years later the quality isn't as good as it once was. It is still usable though and I can clean it up with some filler and sandpaper. I recently got a dremel rotary tool, and my god does it help speed up clean time. I have printed most of the internal pieces, though I still need to do the shell parts.
3, Add electronics.
I was unsure how I was going to add electronics to do what I want, but thanks to Zapwizard I have a way. I am going to add LEDs behind the pupil to light it up. A speaker in the brain of the core that will play random quotes of a designated personality core. A rechargeable battery so you don't need to spend money on batteries. The one thing I have to still work out is how to get the eyes to brighten and dim as it talks.
4, Additional components.
If I can get around to it I will create an aperture science arm to hold the core from the ceiling.

I started this project because my partner really loves portal 2, and I wanted to make her this as a present. At first I just made a model based off images I could find online. I eventually got the model from the game, realised that my model was completely inaccurate and decided to do the whole thing. There was a surprising amount of detail that I missed in just the images that I could now add in. The final model consists of 96 pieces, the majority are printable, though several I am going to have to purchase.
My goals for the project are;
1, Design a poseable figure as accurate to the game design as possible.
Now there is no way the game model would work in real life. There are many parts that move without being connected to anything, or move while passing through another piece. I think I have found a way to get it as close to the game model as possible, while doing what I want in real life. In my first few prototypes the outer shell rotated slightly on the wrong access and didn't move in sync with each other. This would have caused stress on the handle, and could have caused it to break. This is the 6th redesign I have done and hopefully the last. It is going to have switchable iris for each core and changeable eyelids for expressions.






2, 3D print the model.
I have a replicator 2 that I am going to be using to bring my core to the real world, I was very happy with the print quality when I first got it. But three years later the quality isn't as good as it once was. It is still usable though and I can clean it up with some filler and sandpaper. I recently got a dremel rotary tool, and my god does it help speed up clean time. I have printed most of the internal pieces, though I still need to do the shell parts.
3, Add electronics.
I was unsure how I was going to add electronics to do what I want, but thanks to Zapwizard I have a way. I am going to add LEDs behind the pupil to light it up. A speaker in the brain of the core that will play random quotes of a designated personality core. A rechargeable battery so you don't need to spend money on batteries. The one thing I have to still work out is how to get the eyes to brighten and dim as it talks.
4, Additional components.
If I can get around to it I will create an aperture science arm to hold the core from the ceiling.

I started this project because my partner really loves portal 2, and I wanted to make her this as a present. At first I just made a model based off images I could find online. I eventually got the model from the game, realised that my model was completely inaccurate and decided to do the whole thing. There was a surprising amount of detail that I missed in just the images that I could now add in. The final model consists of 96 pieces, the majority are printable, though several I am going to have to purchase.
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