Greetings All!
I've used Pepakura Designer to build several costumes now.
But I was watching a 4 hour long video tutorial over at the Stan Winston School of Character Arts... the one where the teacher is building a "life-sized" T-Rex.
And he uses this method of carving a smaller version of the head first... and then he takes cloth and drapes it over it (in small sections). He presses the cloth flat and takes up folds created by the curvature of the model into "darts"... and pins these folds / darts into place.
Then he just outlines and labels these pieces and cuts them apart. The "darts" become cuts / gaps in each cloth piece.
Then he simply traces these cloth pieces, blows them up with a projector, traces them again, then traces them yet-again onto 1 inch foam. The foam then gets cut up into pieces and the parts get glued together / bent and curved to form the enlarged model.
It struck me, while watching this, how similar this is to what Pepakura does. The only difference is that he's translated CURVES into flat pieces...instead of flat pieces from an overall polygon into flat pieces. And those "darts" are just "v"-shaped cuts in the pattern, just like any old v-shaped pair of lines in Pepakura.
That made me wonder: Isn't there SOME SOFTWARE out there that would do this -- perhaps something for the dress / clothes-designing industry? I realize that most 3D imaging software seems to work off of polygons, but I'm thinking that same software does have the ability to at least DISPLAY curves. So why not something that will break such curved items apart ?
Thanks!
-= Dave =-
I've used Pepakura Designer to build several costumes now.
But I was watching a 4 hour long video tutorial over at the Stan Winston School of Character Arts... the one where the teacher is building a "life-sized" T-Rex.
And he uses this method of carving a smaller version of the head first... and then he takes cloth and drapes it over it (in small sections). He presses the cloth flat and takes up folds created by the curvature of the model into "darts"... and pins these folds / darts into place.
Then he just outlines and labels these pieces and cuts them apart. The "darts" become cuts / gaps in each cloth piece.
Then he simply traces these cloth pieces, blows them up with a projector, traces them again, then traces them yet-again onto 1 inch foam. The foam then gets cut up into pieces and the parts get glued together / bent and curved to form the enlarged model.
It struck me, while watching this, how similar this is to what Pepakura does. The only difference is that he's translated CURVES into flat pieces...instead of flat pieces from an overall polygon into flat pieces. And those "darts" are just "v"-shaped cuts in the pattern, just like any old v-shaped pair of lines in Pepakura.
That made me wonder: Isn't there SOME SOFTWARE out there that would do this -- perhaps something for the dress / clothes-designing industry? I realize that most 3D imaging software seems to work off of polygons, but I'm thinking that same software does have the ability to at least DISPLAY curves. So why not something that will break such curved items apart ?
Thanks!
-= Dave =-