Yeah, the cleaning rod was snapped clean off at the bracket in some shots!
Here’s another pic. I could see where this one in dark lighting could cast questions to either or
Ah, that's actually from me having run a few sharpening passes on the image. The original looks like this:I could see some digital compression artifacts/anti-aliasing at play here seems from a real production sense for it to be angled but I don't know much about machining to really say. What's the easier order of operations to machine this on a real part? I'd say whatever seems like the simpler machining process would be the real thing.
Of course since the prop isn't based on an actual bergman, all bets are offSo what's easier to model then?
Update time!
It's been a few days, working on various things. I've decided on going with a rounded bracket and angled recess.
Here's something I added at the last minute. There's no real natural place to have a speaker in this thing and still keep it looking screen accurate, so I came up with the idea of a slight mod to the side disc. By raising it slightly out from the receiver, letting a 0.5-1mm thin "crack" all around stay open that is not visible from the side, I figured it would be enough to let a good amount of sound to escape. I haven't tested it, but from my time as a musician I know that sound is notorious for leaking through ANY crack, no matter how small! If no electronics are going to be installed, the disc can be inserted flush to the body.
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Some wood grain in the grips!
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I honestly don't know yet. I've seen one or two posts about it in the various Mando Facebook groups, but I haven't looked into how far along they are.Where would be a good place to look for a holster for this, to match the one from the show?
I honestly don't know yet. I've seen one or two posts about it in the various Mando Facebook groups, but I haven't looked into how far along they are.
Are you offering them painted and weathered? Or just doing your own one, looks awesome so farOK, time for another update... and the reveal of the final model and all parts!
Here we go. the final blaster with all the parts (except the four side rivets and the front underbarrel "nub") just kinda stuck together. (Some double-sided tape is holding the sight and hammer in place, but beyond that it's all friction and press-fit. Not that you could lift it like this, but I have been lucky enough to get the fit so tight that the parts "want" to stay together.)
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And a breakdown of almost all the parts:
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Paintwork has started too. I'm going to try a variation on the blued finish I did on my Blade Runner Leon's Concept COP a while back. This time, I'm going to see if I can add some brown-tones to certain areas and make it color-shift a little.
First was a good one once-over with 800 grit to make the primer grip better and smooth out any minimal print lines that may be visible. You barely see them on resin prints, but I like to go over them anyway. Sometimes I might use 400 grit, always wetsanding, on the little "nubs" left over from the supports. (The engineering resin I use is crazy expensive, but it's a dream to work with and sand soooo easily to a butter-smooth feel. You have to be a little careful when drilling in it though, because it doesn't like the sheering forces of a drill bit. For that reason, I try to make sure I don't need to do drilling in models like this. Tapping, on the other hand, works surprisingly well.)
Next I hit it with Games Workshop "Chaos Black" primer. (Some of their paint products are really good if you use them right. The primers dry in just a few minutes and are very easy to lay down, dust-free.)
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I opted to glue the side-rail to the frame before priming. (The two key-squares are sanded almost flat and I've since removed them from the digital model because they aren't needed, and in face make assembly harder.)
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The next stage will be to coat it with a special blend of clear blue with just a tiiiiiiiny bit of gunmetal metallic mixed in.