Iron Man HUD project (idea gathering) now w/video example

cdenim

thanks!


As far the helmet goes.. they have a lot more room too pack in more features.. thats for sure! LOL


I'd definitely be interested in learning more about this product though..

specifically the 'camera/projection' stuff.. as that seems to be the biggest hurdle for most projects.

The 'input' of the camera is crucial, as well as the output (projection in this case)


$1500/$2000 sure aint cheap! LOL.. and makes it harder to get components to 'play' around for some R&D time.. :)
 
Full Sail University did an engineering project and crammed a Hololens into their Iron Man helmet.

The visor looks funky, but it kinda works:

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Yeah.. this was already talked about/discussed.. they decided not to (couldnt?) tear down the visor..

They basically just tried to build a mask around it.. (looks terrible)..

I havent been back on this project for months.. (nobody really seemed to care or take interest unfortunately) :(

Its still a personal/pet project for myself though.. so one day I'll get back to it.

Not many/any technical hurdles left (more or or less).. except some mechanical stuff to work out (mounting the display..etc)

I was just lacking in some visual ideas, and a 'theme' (graphics).. as well as what other devices should be able to talk to it.. and what data it should share/send to the HUD.
 
I look forward to seeing what you come up with in the future, as for myself I thought this project was extremely cool and would be interested in a kit whenever it got that far. Either way it would be fun to play around with and is a very cool concept.
 
ok.. let me see where I left on things. :)

honestly.. once I had the real-time data working from outside circuits and getting through to the display side of things I was so stoked/excited.. that I kinda burnt out! LOL



As of right now.. the HUD (main brain) has been coded to accept (parse) the following incoming external 'data packets'

//left repulsor fired
//left repulsor power
//right repulsor fired
//right repulsor power
//arc reactor power
//arc reactor temp
//left aux panel in
//left aux panel out
//right aux panel in
//right aux panel out



* although the left/right AUX panels dont even even display any data (empty screens).. they can be used to display future data, features and animations

you can kinda see the visual feedback in this video here:

 
Thanks!

So my current state of mind/approach will be:

* info for the repulsors (both left & right)
* power indicator
* visual each time repulsor is fired.
* maybe a possible 'count' on how many times each repulsor has fired


*** other features could be added in as well.. such as 'fire limits'.. can only fire 20 times before a 'pause/delay'...

I think I will try to work in some visual feedback/graphics in the bottom/center for the Arc reactor:

* reactor power display

** not sure what other info could be given/displayed for an arc reactor.
* possible animation of a 'arc reactor progress bar' each time a repulsor is fired?



ideas, suggestion... links to other visuals that are of the same genre/theme.. all welcomed! :)
 
ok.. so for a LONG time.. I have off and on looked at ways to make an Iron Man HUD/eco-system..

before.. the hardware was lacking.... but it has the support I have needed.

I just had a pretty major break through on all the communication parts... and am now looking to get some feedback on several things.

I dont have a good/working IM bucket.. (but I suppose I could check them for size/room.. but Im at work currently)...

So I am curious as to what size 'screen' can even be put into a helmet? (that still makes the user comfortable?)

I was testing/developing with a 3.5in HDMI screen.. and I think its just too small to be practical. (all the details are small.. text at any small sizes is hardly legible. Maybe a 5" screen? but would that fit into a helmet?

Once I get a complete prototype for this done (several months out still).... these should be available as kits to install for those interested.

The problem is 'room' & placement. While each helmet is unique, I want to get a general idea on room..

You would need to be able to hide a:

Raspberry Pi module in there
Figure out to mount the mini camera module
Batteries.

So you would get a real-time video feed displayed on the HDMI screen inside your helmet.
With animated visual overlays (need to find a HUD image form the movie I like.. that isnt too overbearing/intrusive).

I havbe done some other IronMan electronics kits

* motorized helmet kit
* led eye kits
* repulsor kits
etc..etc..

These are all being re-worked.. along with the addition of an Arc Reactor electronics kit..

So that ALL of them will now feed into the HUD display..

** So if you fired the 'repulsor'.. it would show some sort of visual display/feedback on the HUD screen..

And here is the second part of the request for feedback..

What features/things should feedback to the HUD?

* Arc Reactor:
- could have a temp sensor.. to feed back/display into the HUD?
- possible battery life?


* Repulsors:
- could display each time fired?
- possible battery life?
- if the repulsor kits are rebuilt to have different 'blasts' (the HUD could show what firing state the repulsor is in?)

I cant really think of any other ideas right now.. I -literally- just had the break through and got a huge (game stopper) part figured out...... so I'm so excited right now... I'm lacking any brain power to come up with more ideas! LOL

All 'components' will feed into the HUD wirelessly too! so you wont have to have wires running through yoru suit from legs, arms, to head...etc

So to re-cap:

* Room? (max HDMI screen you think can fit?)
* Visual HUD design to model after? (pics please!) :) <- this is in reference to the blue/overlay animation stuff
* Display data:
- perhaps a mini outline of the suit in the bottom corner, that lights up each had/arm when the matching repulsor fires?
- incoming data from the remote peripherals, and what peripherals should be made/re-made for this new project.

Lets start here!

Very excited about this!.

Thanks for all feedback.

So I have been researching this very same thing for my Iron Man helmet. I'm not very gifted with programming and handling lots of code, so I needed some kind of a turnkey solution that I can use. I recently bought the Avegant Glyph VR video headset, which I plan to gut, and transfer all of the needed components into my helmet. It looks like it should be a good fit for what I'm wanting. Has HDMI input to run over to my sbc.

I've been researching different AI assistants such as Google assistant, Alexa, etc. But if I understand correctly, those don't handle voice recognition without having to be connected to the cloud. I've also looked into Mycroft, which I have heard lots of good things about. I'm still trying to figure that one out. As far as what hardware will work to handle the assistant, I have a few Pi 3B+'s lying around that I used to use for my 3d printers, but I worry that a pi may not have the horsepower to run an AI assistant and handle all the voice commands for all the gadgets I intend to put into the suit. So I went ahead and purchased a Jetson Nano, which I have read handles AI quite a lot better because of its GPU.
Or, I can skip the AI assistant altogether and just use an Arduino voice recognition shield... But that just doesn't seem as crazy awesome as running a real virtual assistant.

I am interested in seeing how your project is coming along, because this is all new territory for me. :)
 
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Hi..

For my personal project... I am not (currently) interested in any AI/voice stuff....

For me.. that is just an 'extra' way to trigger the same functions/features I am currently figuring out.

*** nor do I have any real ideas of what 'voice features' to have.. most of it (for me) is feedback from the rest of the suit. (power, repulsors, arc reactor..etc) I have things set up.. so any other circuits/projects I make will/can communicate with the HUD system..

* I dont need to order a pizza.. LOL.. nor am I planning on having 'wi-fi' for most uses of these kits.. (ie; cons?)

Several of the biggest obstacles for me were:

* getting real time data from external circuits (outside the HUD) to talk to the HUD and display this incoming data on the HUD display.
* something to actually display the realtime video feed & real-time data... THAT WORKS and FITS into a helmet!

All these suggestions of phones and TTF screens..etc..etc are just not true viable solutions. you can NOT see anything on a screen that is that close to your face (period).. it needs to be done wither either some sort of HUD display being projected on some mirrors glass or something.. or the sceen needs a specific lens over it to make it look like the depth is far away and on a bigger screen for your eyes to adjust to and view.

I am not familiar with:

Avegant Glyph VR .... link?

I chose to go with a VuFine display to get for my project... (very small already and as well, has direct (mini) HDMI port...
 
Hi..

For my personal project... I am not (currently) interested in any AI/voice stuff....

For me.. that is just an 'extra' way to trigger the same functions/features I am currently figuring out.

*** nor do I have any real ideas of what 'voice features' to have.. most of it (for me) is feedback from the rest of the suit. (power, repulsors, arc reactor..etc) I have things set up.. so any other circuits/projects I make will/can communicate with the HUD system..

* I dont need to order a pizza.. LOL.. nor am I planning on having 'wi-fi' for most uses of these kits.. (ie; cons?)

Several of the biggest obstacles for me were:

* getting real time data from external circuits (outside the HUD) to talk to the HUD and display this incoming data on the HUD display.
* something to actually display the realtime video feed & real-time data... THAT WORKS and FITS into a helmet!

All these suggestions of phones and TTF screens..etc..etc are just not true viable solutions. you can NOT see anything on a screen that is that close to your face (period).. it needs to be done wither either some sort of HUD display being projected on some mirrors glass or something.. or the sceen needs a specific lens over it to make it look like the depth is far away and on a bigger screen for your eyes to adjust to and view.

I am not familiar with:

Avegant Glyph VR .... link?

I chose to go with a VuFine display to get for my project... (very small already and as well, has direct (mini) HDMI port...



Amazon.com: Avegant Glyph AG101 VR Video Headsets: Computers & Accessories

Very compact, with lenses. Hdmi (not mini, but that's not a dealbreaker for me.) I will be removing the internals from the enclosure to fit into my helmet. Not planning on keeping those speakers. Just want the visual components.

I will be using voice commands to control my servos for the facemask, repulsors, LEDs, etc with an OFFLINE speech recognition AI, so that I do not need to connect my suit to a phone or the internet. Pi struggles with this. The Jetson Nano is more suited for this. This wasn't a suggestion for you to do. I was simply mentioning what I am doing for mine.
My only suggestion for yours, if you had not already found something for your helmet, was the Avegant VR headset which I have found to be suitable for retrofitting inside my helmet.
Anyways, I'm excited to hear how yours turns out. I haven't even considered the cool HUD overlays you are doing, and wouldn't know where to start.
 
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I'll be interested in your breakdown of the VR headset..

You get two displays for only like $40 more than I paid for the VuFine.

I'm very curious as to how all the other components fit and what can be tossed out.

Do you have these in hand already?

Do they 'touch' your face when in use? or is there a gap/space needed to see things clearly?

The space when your 'faceplate' is closed is minimal... but there is more than I originally thought. (1in or so)
 
I'll be interested in your breakdown of the VR headset..

You get two displays for only like $40 more than I paid for the VuFine.

I'm very curious as to how all the other components fit and what can be tossed out.

Do you have these in hand already?

Do they 'touch' your face when in use? or is there a gap/space needed to see things clearly?

The space when your 'faceplate' is closed is minimal... but there is more than I originally thought. (1in or so)

Yep!!! I just received my Amazon package yesterday. :)
I haven't tried them on and dont know about spacing yet.
Headset is charging as I write this. I will use them in the normal and intended way for a day or two, to make sure I like the displays, before tearing it apart and making them non returnable...
If I'm happy with the picture quality, I will start tearing into the enclosure this week. I'll start a thread with the details so that I don't hijack yours, but I'll shoot you a message if you'd like?
 
Looks like those Avegant Glyph Headsets, project in some way instead of being a traditional 'display'???

** (this is from 2015 apparently.. maybe that has changed?)

 
Maybe these might work if your current ones are too bulky?


Shows the breakdown, and how he used them:


This vid shows his attempt to use the VuFine (if nothing more a decent breakdown on what you get after the case is gone)
 
late to the post but ive been thinking about this
a few things come to mind is
1. gutting a wii controler and mounting in side the helmet as a mouse pointer (need to figure out the mouse click still things blinking )
2. useing a pair of video thereta glasses i think they are called basicly tv in some dark frame and using a pin hole camrea
3 using a old nokia style menu up down ok and back
4 the visal display you need in info like compuse, time ,mapping, run time, ammo count,

i mean that just some of the things i can thing off of the top of my head but im sure there will be a lot more

and has anyone look in to using a mobile phone to rune the software on as the prosseres are very power full
 
I like the tech of all the 'EDITH' type 'glasses' I have seen lately..

But for the Iran Man helmet HUD system.


Several things..

1.) Most (all?) people have led kits to light up the eyes.
* this already makes it completely, or like 90% impossible to see out of (some do the 'slit' approach).
* making any kind of augmented reality/overlay not a real solution for this type of project. (like all these awesoem glasses projects)
* so you need a live 'feed' (or no eye kit/mesh overlay..etc)

2.) For myself.. and this thread (more or less).. I already have my system basics ironed out... as least for most part.
* the real question/hurdle was about the DISPLAY aspect of it. how do you get your feed, overlay animations and real-time data feeds to be seen?

** my approach was to use the VUFINE displays (well display [singular].. I'm only using one).. but I still think that is the MAIN hurdle for any project like this.




As far as a phone..

I dont see the benefit?

* the display is worthless

* I would argue its more or less the same size as a RaspberryPi (which may not be as powerful as out phones, but offers other benefits, like installing LAMP, MQTT, HDMI out support..etc)
 
Just checking in to see if there are any updates on this thread. Hope everyone is staying healthy during this time!
 
hey IronDan72

Thanks for the interest still!!

Unfortunately.. no more work has been done.

I -just- recently (finally) got an Iron Man helmet I think is 'worthy' (ie: not some cast junk, with tons of works needed just to make it 'average')

I picked up a full metal helmet I will be using as the 'house' for my HUD project.

https://www.dmstudios.net/misc/metal_iron_man_helmet/IMG_0851_small.jpg

https://www.dmstudios.net/misc/metal_iron_man_helmet/IMG_0852_small.jpg

https://www.dmstudios.net/misc/metal_iron_man_helmet/IMG_0853_small.jpg

https://www.dmstudios.net/misc/metal_iron_man_helmet/IMG_0854_small.jpg

https://www.dmstudios.net/misc/metal_iron_man_helmet/IMG_0855_small.jpg

https://www.dmstudios.net/misc/metal_iron_man_helmet/IMG_0857_small.jpg

https://www.dmstudios.net/misc/metal_iron_man_helmet/IMG_0858_small.jpg

https://www.dmstudios.net/misc/metal_iron_man_helmet/IMG_0859_small.jpg

https://www.dmstudios.net/misc/metal_iron_man_helmet/IMG_0860_small.jpg



Also,...kinda been knee deep with my Barbot (automated drink maker) project...


So I'll probably be spending (A LOT) of time sanding over the next few weeks or so...

As far the HUD project itself goes... (IMHO) the only thing left is the actual 'implementation' of the eye piece/screen...etc..

Which (again my opinion) :) will be (should) just be like the Hackersmith guy's project in that aspect:


Different MK helmet though.....

but the same exact VUFINE eyepiece/screen.. *although my overall HUD OS will be much better! LOL :p
 
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Well the Barbot project sounds pretty badass and we all know Tony would have one of those lol.

Thanks for the reply, I have continued work on my suit projects as well with all the downtime, and just wanted to check in since I think this would be the coolest accessory to any iron man cosplay. Good luck with the Barbot project and keep us posted if you make any more progress on the HUD, I'm sure there would be some interest in a kit for the helmets--I know I am.
 
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