How to design your own Haunted Human to print in 3D?

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Chromatidenwand

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So I was a huge fan of the Haunted Humans action figures that were surrounded by TRGB action figures. Maybe it was a different manufacturer, but that doesn't matter.

And I was wondering now with all the 3D printers, how could you design such a thing? Because it's basically just plastic, and they somehow managed at the time with their means to create them. So it was quite ingenious. And even today, I wouldn't know how to create that with Blender or with FreeCAD or similar software.

So have you ever done this?

Do you have an idea how I can do it? I don't know yet which character I want to create. Just knowing how to do it, that it basically switches into a different character by moving some parts, would be a great start to create the whole action figure and print it out, so it actually works the way it is intended.
 
I’m afraid you’re going to have to do what we all do when we want something and don’t know how. Roll your sleeves up dig in to you tube and learn blender, it hard at first but get easier and easier as you go. There are no simple ways I know until AI can just create it with a prompt but where’s the fun in that.
 
I’m afraid you’re going to have to do what we all do when we want something and don’t know how. Roll your sleeves up dig in to you tube and learn blender, it hard at first but get easier and easier as you go. There are no simple ways I know until AI can just create it with a prompt but where’s the fun in that.
You know, the real question is what to look for. I realized that ultimately I have to assemble different YouTube tutorials to get to where I want. But the tricky part here is how to even imagine this Transformers-like architecture of those figurines. So how to imagine it, how to deconstruct it, how to know, okay, this is one figurine, this is the other figurine, how I can turn them into each other reversibly.

I don't know what to look for in terms of search terms.
 
Perhaps take a look at this artist on Cults3D:


Why reinvent the wheel?

TazMan2000
 
Why reinvent the wheel?
He just scanned them and resells them. First of all, I want to create MY OWN Haunted Human, not a clone, ie. I come up with both characters, and secondly the transformers part is what I am curious of how I, ME, MYSELF can design it. Not pay someone. Not buy a ready-made clone by some photogrammetry nerd that does not even transform.
 
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He just scanned them and resells them. First of all, I want to create MY OWN Haunted Human, not a clone, ie. I come up with both characters, and secondly the transformers part is what I am curious of how I, ME, MYSELF can design it. Not pay someone. Not buy a ready-made clone by some photogrammetry nerd that does not even transform.

Then, I concur with flimzy .

If you've never had any experience in CAD, then there is going to be a bit of a steep learning curve for whatever CAD software you choose, but with each design you make, you will improve. The hardest thing is trying to learn the interface and all of the tools you have at your disposal.

TazMan2000
 
Appreciate the motivational clichés, but I’m not here for ‘roll up your sleeves’ pep talks. I asked for how to approach designing that transformer-like mechanism, not for generic ‘learn Blender’ advice everyone throws around. If you don’t have an actual clue beyond the usual hand-waving, don’t pretend you do.
 
Nice way to make friends!
People just didn't exactly understood what you were looking for and have just been looking to help. Maybe start over with a clear question and don't jump at the throat of the couple people that have responded trying to help, will be hard getting help now!
 
Nice way to make friends!
People just didn't exactly understood what you were looking for and have just been looking to help. Maybe start over with a clear question and don't jump at the throat of the couple people that have responded trying to help, will be hard getting help now!
Thanks for the unsolicited advice, but I’m not here to make friends—I’m here to get useful answers. If people want to keep giving generic, unhelpful replies, that’s on them. I called out what was missing: actual insight, not empty ‘helpful’ fluff. Clear enough?

Besides, if these are the kind of ‘friends’ this forum attracts, I definitely don’t want any.
 
have fun here then. I like to think I'm a very helpful member here and like to help out whenever I can. But your attitude will not get you anywhere here.
cheers!
Oh, I get it — ‘helpful’ here apparently means sugarcoating nonsense and avoiding any real substance. If calling out lazy, generic replies ruins my ‘attitude,’ then fine, I’ll own that. I’m not here to play nice with keyboard warriors who’d rather talk down than actually contribute. So yeah, enjoy your echo chamber. Cheers.
 
Appreciate the motivational clichés, but I’m not here for ‘roll up your sleeves’ pep talks. I asked for how to approach designing that transformer-like mechanism, not for generic ‘learn Blender’ advice everyone throws around. If you don’t have an actual clue beyond the usual hand-waving, don’t pretend you do.

You're not going to get any sort of help on this forum with your crappy attitude. Keep on asking vague questions and you'll get vague replies. Nobody knows your experience level except yourself. "How do you approach designing a transformer-like mechanism?" From the side.

I design a lot of mechanical stuff in CAD, but I'm not helping you.

TazMan2000
 
Thanks for the expert insight ‘from the side.’ If vague questions get vague replies, maybe vague answers deserve to be called out. I’m clear about what I want: how to conceptually approach designing a transformable figure, not a hand-holding tutorial. If that’s too ‘crappy attitude’ for you, I’m fine with it. I’m here for substance, not empty ego flexing.
 
Looks like this forum isn’t the place for real questions or real answers — just vague platitudes and ego trips. I came looking for insight, not endless runarounds and attitude policing. Since that seems too much to ask, I’m done here. Good luck reinventing the wheel without ever questioning how to actually design it. Maybe one day you’ll realize that genuine curiosity and clear questions deserve better than this. Until then, enjoy your echo chamber. Goodbye.
 
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