How has ADobe's move to Creative Cloud impacted your paper prop builds, if at all?

Bandit959

Well-Known Member
Hey Folks...
I'm not exactly sure where to place this post, so mods please feel free to move if you believe appropriate. I did a search but wasn't able to come up with this topic in search so if someone else knows where it is, a link would be appreciated.

Many of us use Photoshop and Illustrator to work with our paper props. As you probably know, Adobe has switched to "Creative Cloud" where you essentially "rent" your copy of the program on a monthly or yearly basis. The program "calls home" to ensure that you have paid your bill and if you didn't, you can no longer work with your files.

For me, I use the programs sporadically so paying a monthly fee just isn't worth it to me. I'm at CS5 now and will probably jump to CS6 and avoid CC all together. Even though they will not be updating it, that should keep me going for a while and buy me some time to see if I want to make the move to some of the freeware programs out there or maybe another company like Corel makes a serious competitor.

I'm especially interested in what Roland and DBCooper are planning on doing ... if anything.I can't remember if you use Adobe products, Corel or freeware like GIMP/Inkscape.
 
Re: How has ADobe's move to Creative Cloud impacted your paper prop builds, if at all

Why change to CC at all, unless you need the extra features there is no point. Plus the software is just a tool, like any other, and "if it ain't broke, don't fix it", unless you are one of those people the "just has to have the latest version" make do.

Many can't afford the top of the range software, but there are plenty of free or cheaper alternatives around like you mentioned GIMP, Inkscape etc.

Besides just having the "best" tools doesn't mean you will be able to produce the best props, 90%+ is skill/talent, don't get me wrong, good tools help, but only in speeding up the process I would think that many of the top Paper Prop producers here could change to other software, and within a relatively short space of time produce excellent work, at the end of the day it's the results that matter not how you got there

I intend, at some point, to try out other software, to expand my skill set, and possibly find easier/faster ways to achieve the effects I need (best tool for the job).

Just my 2 pence worth, I would be interested in hearing what others have to say.

Peter
 
Re: How has ADobe's move to Creative Cloud impacted your paper prop builds, if at all

I agree. No point to upgrade if you don't need the capability and why spend the extra cash? I started with Aldus Photostyler and when they got bought out by Adobe, I've stayed on the upgrade track to keeps costs down. But PS is a big purchase and I completely understand why a lot of people can't make that big initial investment.

I'd be curious what other S/W you try and what you think. There hasn't been a tools thread per se and I wonder if others would find it valuable. Your point about ability is also a good one. I haven't seen a thread about improving skills or in depth "builds" for paper props. I wonder if others would find this valuable.

What do you think?


I usually upgrade my SW every other year for cost reasons. I'll make the push to have CS6 hoping to get a few more years out of it. By then, who knows what the landscape will look like.

Your point about tools/skills is well taken.
 
Re: How has ADobe's move to Creative Cloud impacted your paper prop builds, if at all

I fracking need the as3/air to java option in my flash program! I truly hope in the next version thay will have it. I hate the idea of cc.
 
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