TimSnowman
Member
Hey there RPF! I'm currently working on a Halo fan film and I figured I would put my pre-production prop work up here. The story of the fan film is more of a political/civilian story, so there aren't any armor-clad characters to work with, making the prop work a bit more lax. But even though the prop-work isn't super crazy, I wanted to make some really cool stuff that we haven't really see a whole lot of in the games, but still had relevance to the lore.
First up, one of the characters works for JOTUN Heavy Industries, which is a company that builds primarily farming combines but also the UNSC Elephant as well as its civilian garbage collector counterpart the Oliphant. So I wanted him to bear the logo somewhere. I decided that a hat would be a good prop to do that on. So I had the logo custom embroidered on a worn hat.
Here is the logo, and below it can be seen on the hat... on my head no less.
I wanted to make some other references to civilian corporations as well, so the next prop is a t-shirt bearing the Fronk's Fish logo. As far as references go, this is a pretty obscure one. The company's logo can be seen only in Longshore, a multiplayer map from Halo 3. It was some manner of seafood company a la Gorton's Fish Sticks. Below is a screenshot from the game.
So with a bit of photoshop magic, I managed to make a pretty clean looking logo seen here:
And here it can be seen on a shirt that will be visible somewhere in the short:
Next up, we have a bit of backstory. The main character has some personal ties with the now-destroyed colony world of Harvest. As the story goes the main character will find a box of old junk, inside which they will find a postcard sent from their father. It's the last message they have of him so it has a lot of sentimental value. So I had to design a postcard that could be found on Harvest. And since Harvest was a farming colony, I went with the whole farming motif and made it based on old city postcards. The result can be seen below.
You can see one of the many orbital elevators in the silhouetted background. The image in the lettering is from concept art of the Halo 4 map, Harvest. The background however is my own design. Below, it can be seen on an actual postcard. I got it custom made at Zazzle. That's also where I got the shirt and hat.
And lastly for now, We have a 3D printed Magnum. The model is by Dan0nator on Thingiverse. I was planning on modeling it myself since 3D modeling is what I do for a living, lol, but time constraints forced my hand and Dan0nator's model is fantastic. Here is the model somewhat assembled. It still needs to be sanded down in preparation for paint.
I will also likely remove the laser sight as the pistol in the film will be owned by an ONI office worker so I didn't want it to be a combat pistol. It will more closely resemble the M6C from Halo 2. Although I will most likely keep the nickel finish as opposed to the all black scheme the M6C generally has.
That's it for now. There are a few more on the list. A Spoofer will definitely be making an appearance in the film. In the Halo Universe a Spoofer is a portable terminal that can lock and unlock doors as well as bypass other types of electronics.
Anyway, let me know what you guys think. Any questions, comments, and critiques are welcome. I'll likely be updating soon.
First up, one of the characters works for JOTUN Heavy Industries, which is a company that builds primarily farming combines but also the UNSC Elephant as well as its civilian garbage collector counterpart the Oliphant. So I wanted him to bear the logo somewhere. I decided that a hat would be a good prop to do that on. So I had the logo custom embroidered on a worn hat.
Here is the logo, and below it can be seen on the hat... on my head no less.
I wanted to make some other references to civilian corporations as well, so the next prop is a t-shirt bearing the Fronk's Fish logo. As far as references go, this is a pretty obscure one. The company's logo can be seen only in Longshore, a multiplayer map from Halo 3. It was some manner of seafood company a la Gorton's Fish Sticks. Below is a screenshot from the game.
So with a bit of photoshop magic, I managed to make a pretty clean looking logo seen here:
And here it can be seen on a shirt that will be visible somewhere in the short:
Next up, we have a bit of backstory. The main character has some personal ties with the now-destroyed colony world of Harvest. As the story goes the main character will find a box of old junk, inside which they will find a postcard sent from their father. It's the last message they have of him so it has a lot of sentimental value. So I had to design a postcard that could be found on Harvest. And since Harvest was a farming colony, I went with the whole farming motif and made it based on old city postcards. The result can be seen below.
You can see one of the many orbital elevators in the silhouetted background. The image in the lettering is from concept art of the Halo 4 map, Harvest. The background however is my own design. Below, it can be seen on an actual postcard. I got it custom made at Zazzle. That's also where I got the shirt and hat.
And lastly for now, We have a 3D printed Magnum. The model is by Dan0nator on Thingiverse. I was planning on modeling it myself since 3D modeling is what I do for a living, lol, but time constraints forced my hand and Dan0nator's model is fantastic. Here is the model somewhat assembled. It still needs to be sanded down in preparation for paint.
I will also likely remove the laser sight as the pistol in the film will be owned by an ONI office worker so I didn't want it to be a combat pistol. It will more closely resemble the M6C from Halo 2. Although I will most likely keep the nickel finish as opposed to the all black scheme the M6C generally has.
That's it for now. There are a few more on the list. A Spoofer will definitely be making an appearance in the film. In the Halo Universe a Spoofer is a portable terminal that can lock and unlock doors as well as bypass other types of electronics.
Anyway, let me know what you guys think. Any questions, comments, and critiques are welcome. I'll likely be updating soon.