GhostMinion's Fallout 3d Models and Props

I wonder if the Super Mutant nuke was some early alternative they didn't use, but also didn't remove from the bomber.

You can use console commands to disable the AI and then walk up and look at it in-game.
 
Figured it out. The Suicide nuke is the same model they used for the Mark 28 nukes you get for Liberty Prime. They are smaller than the mk 28's, but appear much bigger than the mini nukes.

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Was able to snag a couple screen grabs before he blew my ass away. Disabling the AI won't help because he won't have the nuke out unless he's coming for you. I was perched on a roof, looking down at him through a scope (god bless PA jetpacks) and he didn't have the nuke out. You can tell it's him because the suicider has all that red crap around his neck and shoulders.


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Anyways, I bet I know where to look for the texture now, probably around the Liberty Prime assets. Think this will be the next bomb I model up.
 
Okay guys, looking for some advice...........

So, I printed the main football shaped body of the new Mini Nuke. Prints came outs great, but the size had me double checking some things. Originally, I sized this new Nuke to match the FO3 version. I scaled the F03 version to be exactly 1:1 scale. I did this by using the Chinese Assault rifle as my "scaling key", you see I own three AK-47 rifles (civilian semi's with 16" bbl.'s, not the 14" bbl military version) and simply used the length of one and applied it to the Chinese Assault rifle model. This was the formula I used when I sized my Laser Rifle and Tri Beam Rifle. Both rifle lengths came out perfect, and having printed the full Tri Beam and half the Laser Rifle up I can say they feel like real weapon lengths to me.

So, with that in mind, I can essentially take any gun/grenade/prop from the game, lay it next to a Chinese Assault rifle or Laser Rifle, and see what it's true on screen size is. I can then take whatever object in question, and open it's 3d model up along side the Laser Rifle. Then I scale both objects (Laser rifle and object in question) so the Laser Rifle is it's full size, and it will also size the other object equally. Thus, I get the true on screen scale as you see it in the game.

Now, with all that in mind, I have come up with the true scale for the Mini Nuke as seen in the new game, and it's actually a bit bigger than the Fallout 3 version. You can see what I mean in the pic below.


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The red parts are Fallout 3 original models scaled up. My FO4 Mini Nuke is in yellow. Notice how the actual proportions nearly match, yet you can see the F04 original model, in orange, is sized larger than the previous version's nuke. I printed the nuke I modeled, and the size feels good. It's big, but not too big. But...........it's not on screen accurate.

Yet, I still kinda think I'd rather the two versions match in size, as I feel this would look better for displaying them. Seems to me it would look silly for them to be odd ball sized, sitting next to each other on a shelf.



So, that's the advice I'm looking for here from you guys. What do you think? Screen accurate, or size it to match the F03 version nuke? If I were to do a run, which would you rather buy? If you were putting together a display for both mini nuke versions, how would you like the sizes to look?
 

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If you are going to bring it into the real world, my vote is for something that displayed better to the official released props from Bethesda (even if those aren't exactly correct either)

Also..."AK47 for scale", can that please replace "Banana for scale"
 
If you are going to bring it into the real world, my vote is for something that displayed better to the official released props from Bethesda (even if those aren't exactly correct either)

Also..."AK47 for scale", can that please replace "Banana for scale"



Well, from how it appears, the new, larger scale of the Mini Nuke in the new game looks to not be far off from the scale of the Anthology Mini Nukes. I kind of wonder if that's how they arrived at the size for the Anthology nukes. I do honestly think the Anothology nukes are too big, they just don't seem like something I could load in a Fat Man with one hand. :unsure

However, I'm wondering about scaling up the FO3 version, instead of scaling down the FO4 version. Thoughts?

Also, sort of confused by what you mean about bananas for scale? :p
 
I haven't seen the Anthology nuke in person, but I expect they didn't worry about exact game-scale, and instead scaled it as needed to hold the disks inside.
Also, someone here mentioned that there is actually a yardstick in the game as a prop. Who knows if it is to scale, but it may help a bit to double check which game is off from real-life.

Banana for scale is a reddit thing:
https://www.reddit.com/r/BananasForScale
http://knowyourmeme.com/memes/banana-for-scale
 
I haven't seen the Anthology nuke in person, but I expect they didn't worry about exact game-scale, and instead scaled it as needed to hold the disks inside.
Also, someone here mentioned that there is actually a yardstick in the game as a prop. Who knows if it is to scale, but it may help a bit to double check which game is off from real-life.

Banana for scale is a reddit thing:
https://www.reddit.com/r/BananasForScale
http://knowyourmeme.com/memes/banana-for-scale


Yeah, that makes sense with the Anthology nuke, needing space for the disks and all. But, I do have one, and it's waaay too big. You cannot palm it in your hand like you see in game when it's being loaded into the Fat Man (in first person view).

It's not really a matter of one being off in size in the games, it's more a matter of personal preference. It's bigger in the new game, for sure. But it's size is unrealistic to, again, being able to load it into a Fat Man with one hand. The size that I printed it in, it's already just small enough to palm in my hand, and is a handful at that. I'll post some pics of the print, and the Anthology nuke and how they compare later on when I can.

Also, a note on the yardstick thing.........this will be a hit or miss method. Some of the true and exact real life scales for some of these objects are unrealistic in themselves. So far, I have not run into this with FO4 stuff, but I'm just starting to dig into the models. A good example, though, is the 12.7mm from New Vegas. When scaled up using the formula I described, it was much too big. It did not look at all like the size of a real handgun. So, I adjusted it down until it did match a comparable handgun I had in my safe. Being items in a video game, some of them just aren't realistic, and it becomes a matter of preference to on screen accuracy or a realistic scale.


Honestly, I'm leaning towards the smaller, F03 scale. It just feels, I dunno............right.
 
Thank you good sir. I like how they turned out. Need to finish my other six grenades, so I can start painting them up. I have a hook already I can hang a grenade bouquet, right near my little bobblehead shelf.



And, speaking of bobbleheads, look what has FINALLY come out from the guys at Bethesda:

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I ordered a set, and now have a full set of all 20. Well, 21 actually. Keep in mind, there are people who have been waiting YEARS for this final set to come out, many like myself actually giving up hope that they ever would. Well, HAZZZZAH, they are here. Get yours while they're hot.
 
I'd love to see when you start working on the combat shotgun from fallout 3 and the Wattz 2000 laser rifle. (Also was anyone else disappointing that the combat shotgun and combat rifle look nearly identical in Fo4:facepalm).
 
I'd love to see when you start working on the combat shotgun from fallout 3 and the Wattz 2000 laser rifle. (Also was anyone else disappointing that the combat shotgun and combat rifle look nearly identical in Fo4:facepalm).


Well, I never modeled the Combat Shotgun from Fallout 3. I did model the Winchester City Killer shotgun from Fallout 1 & 2, but it'll be a while until I can start working on making it. I have started modeling the Wattz 2000, but the model is not done. That's one that is high on my list for the future, though.

And yes. Absolutely yes, I was disappointed to say the least about the Combat rifle in F4 being a copy of the shotgun. The Fallout 3 combat shotgun was by itself rather iconic. At first I was overjoyed to see the shotgun return to F4, but it was indeed cheesy for them to use it as the combat rifle. As a whole, there wasn't a whole lot in the weapons department that wasn't a disappointment to me. I can live with the new 10mm pistol, and like how it looks with the heavy barrel. I LOVE what they did with laser weapons as a whole, and plan to make, or contribute to the making of, every variation I possibly can. At first Plasma weapons were a bit of a disappointment, but they're growing on me. Was very sad to see the Alien Blaster loose it's 50's sci fi look, always reminded me of Marvin Martian's blaster. I like the revised look of the mini nuke. I also like the new missile launcher, and how they set up the mods for it.

I hate how the Power Fist looks.

Gamma Gun is STUPID.

Why the hell no 10mm submachine gun??? (Please add it in DLC Bethesda)

I could go on and on, but you probably get what I'm saying. As far as what I plan make, props wise, from Fallout 4..........well, it's only gonna amount to a bunch of laser rifles (hopefully) and the new mini nuke. I'll do the Power Armor helmets, but that was a given (I love Power Armor). But I'm happy in the sense that Fallout 4 didn't leave me feeling overwhelmed with all the different props I wanted to model and make. When it comes to F3/New Vegas props, I couldn't make all the stuff I'd want to if I had all the time in the world to work on this stuff. There's just too many cool things I wanna build, and then you gotta factor in any F1 & 2 props one might want to add. It just all get very overwhelming.

Not a problem with the new game. Laser rifles. Nukes. Probably more paper props than anything, really. Doesn't seem that overwhelming at all. ;)
 
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I'm really hoping some stuff is in the DLCs. So far we have less weaponry than the base NV game had. I did find one Gamma Gun called a staggering gamma gun that was decent. I got hit with it and it was knocking me around in power armor and I was like "WTH is that?!?". As for the other guns, I'm just imagining that they are just guns from different manufacturers (other than alien blaster, which was underwhelming in this).
 
Well, I never modeled the Combat Shotgun from Fallout 3. I did model the Winchester City Killer shotgun from Fallout 1 & 2, but it'll be a while until I can start working on making it. I have started modeling the Wattz 2000, but the model is not done. That's one that is high on my list for the future, though.

Personally, I've always dreamed of getting a Volphin Props made Terrible Shotgun.......

And yes. Absolutely yes, I was disappointed to say the least about the Combat rifle in F4 being a copy of the shotgun. The Fallout 3 combat shotgun was by itself rather iconic. At first I was overjoyed to see the shotgun return to F4, but it was indeed cheesy for them to use it as the combat rifle. As a whole, there wasn't a whole lot in the weapons department that wasn't a disappointment to me. I can live with the new 10mm pistol, and like how it looks with the heavy barrel. I LOVE what they did with laser weapons as a whole, and plan to make, or contribute to the making of, every variation I possibly can. At first Plasma weapons were a bit of a disappointment, but they're growing on me. Was very sad to see the Alien Blaster loose it's 50's sci fi look, always reminded me of Marvin Martian's blaster. I like the revised look of the mini nuke. I also like the new missile launcher, and how they set up the mods for it.

I hate how the Power Fist looks.

Gamma Gun is STUPID.

Why the hell no 10mm submachine gun??? (Please add it in DLC Bethesda)

I could go on and on, but you probably get what I'm saying. As far as what I plan make, props wise, from Fallout 4..........well, it's only gonna amount to a bunch of laser rifles (hopefully) and the new mini nuke. I'll do the Power Armor helmets, but that was a given (I love Power Armor). But I'm happy in the sense that Fallout 4 didn't leave me feeling overwhelmed with all the different props I wanted to model and make. When it comes to F3/New Vegas props, I couldn't make all the stuff I'd want to if I had all the time in the world to work on this stuff. There's just too many cool things I wanna build, and then you gotta factor in any F1 & 2 props one might want to add. It just all get very overwhelming.

Not a problem with the new game. Laser rifles. Nukes. Probably more paper props than anything, really. Doesn't seem that overwhelming at all. ;)

I'm glad to see another fallout fan being as upset over the lack of weapons in Fo4 as I was after putting in 60+ hours into the game. I mean the pipe pistol/revolver looks like garbage and is so useless late to mid game that there's no point in having them. I will admit though that I do really like the assault rifle in the game and I'd love to see someone make one. I was really hoping that the 5.56 pistol would make a return seeing how there's only ONE GUN in fo4 that uses the round, but whatever. :unsure

Will you be making kits for all of the weapons you plan on printing? I'd love to get my hands on that wattz laser rifle.
:D
 
I'm glad to see another fallout fan being as upset over the lack of weapons in Fo4 as I was after putting in 60+ hours into the game. I mean the pipe pistol/revolver looks like garbage and is so useless late to mid game that there's no point in having them. I will admit though that I do really like the assault rifle in the game and I'd love to see someone make one. I was really hoping that the 5.56 pistol would make a return seeing how there's only ONE GUN in fo4 that uses the round, but whatever. :unsure

Will you be making kits for all of the weapons you plan on printing? I'd love to get my hands on that wattz laser rifle.
:D


Yeah, it was my plan to offer kits for all the various props I will end up making. There will be some props here and there, however, that I simply will not have the ability to reproduce even on a small run level. I do all of this at my house, and have not had the benefit of having my own workshop for a couple years now. Much larger parts require much larger molds, and that's something that is sort of limited for me right now. Small things like the Ripper or the Ballistic Fists that I made are no biggie. But pressure casting the stock I printed (in theory, the stock is not ready to be mold making yet) to my Tri Beam will not be happening in my small 2.5 gallon pressure pot. So, for a lot of the things, I have to sort of "level up" (like what I did there? :D) my equipment load out and my skills as well. Mold making is still one of the things I'm still learning a great deal about.

But, I sure hope to say the answer is yes.....one day. Wattz kits would be cool as hell, and right now I'm feeling the love for anything based off of this AER-9 family. I want all the versions, both F3 and F4. I want mods, both mods from New Vegas and mods from F4. I want em all! Some classic Wattz rifles would benefit such a display very nicely.
 
Ballistic Fist Update:


So, it's been a while since I was able to work more on my Ballistic Fist. Money was a good bit tight, so the last few little things I need had to wait. That said, I've been able to put a little more time into it, and I'm pretty happy with how things are looking.



So, originally my plan was to use a standard G.I. wool glove insert as my base glove. The reason for this was because I was using the lower res texture, the texture used on the world object, as my reference. I, at the time, did not realize that the first person textures were so much clearer, nor did I realize the correct model to apply them to. Long story short, there are two sets of models in the game files, "world object" and first person". The first person model comes in two pieces (separate files) which is the hand in the front, then the back gauntlet part. The world object is the whole thing as one model. Anyways, using the first person texture showed that I was off in thinking on using a standard wool glove. In the higher res texture, it doesn't look like loose knit wool at all.


glove 1.pngglove 2.pngglove 3.png


So, with that, I search for what will be as close to accurate as I can. Something that could be made as close as I can get it to screen accuracy. In that search, I tried three different pairs of gloves. The first pair, which were made by the Hatch company, didn't even look remotely close to the picture in the ad, the color was way off and not what I saw in the ad when I bought them. Aside from that, the gloves were too thin, I really didn't feel that they were worth the cost and so I sent them back. Second I tried a pair from HWI, model number CG400G. These were not as bad as the Hatch gloves, but the color was once again not as shown in the ad. These gloves seem to have some variation in their colors from batch to batch. The HWI gloves were not as thin, but still not thick as I was hoping. As a whole, I decided to keep them as shooting gloves, so I didn't send them back, but they won't be used for this build.

Finally, we get to these. The ANSELL ActivArmr series of gloves seem to be what I'm looking for. You'll notice the texture to the darker patches seems very similar to those in the game model render above. The colors looks as they were when I bought them, and they have the two tone color as it is on the game glove. The patch orientation is not perfectly accurate, I know, but it's as close as your gonna get. Pretty much all of these gloves have the leather finger tips (game glove doesn't) but I'm not really sweating it. Another thing I loved about these gloves is that they are nice and thick. They feel much more durable than the previous two.

So, funny thing. My gloves arrived, faded to hell! You can see in the pic just how badly. While the gloves were new sealed in the wrap, they must have sat in the sun for some time. The funny thing about it is the damage looks GREAT for what I'm doing with the glove. Putting a nice fresh clean glove on the rusty Ballistic Fist will obviously not look right, and aging and weather techniques will need to be employed. Yet, a good bit of the "aging" was already done, and it actually does look more "in place" than the newer looking glove. So..............sweet. Lemons into lemonade.
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Here's the pics with the HWI gloves. Close, but no cigar. Will be good glove to take to the range though.
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And here's with the ANSELL gloves. Both the texture for the patches and the glove fabric look very much similar to those on the game model renders. I could add the finger top patches, but honestly I'm not sure if I want to bother. I'm pretty happy with it as it is, glove wise that is.

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Now, again, I know the glove isn't spot on accurate at all. But it just feels like it's the right one for the build. Maybe I'll modify it, but even then it'll only be closer, never 100 percent accurate. But, I like it.

Obviously the glove and the gauntlet still need a bit more weathering. I used my current method of blackwashing the gauntlet, but that didn't leave enough grime. Gonna dirty the gauntlet, as well as the glove, up a bit more before calling the detailing done. Other than that, just need some flat head rivets, and to connect up the wires between the fist trigger and the gauntlet, and lastly the bigger slotted screws in the wrist area. I'm using very good advise from @Skruffy to use furniture foam as my padding inside, and the fit is nice and snug. With the glove on, the whole assembly stays on my arm just fine. I have to say I ultra happy with the fit and feel of the whole thing. So, just need to finish this up, and then I have two more Ballistic Fists to get assembled and finished.







In other news, I got some black light led bases for my Quantum builds. Got a nice new bottle capper, right now I'm looking into possible screen printing options for all my bottles (not the Sunset bottles, though). With all that I became excited to try out the Tonic water method, using a UV light to illuminate it. As you can see, it works pretty good. Will have more to show on the Nuka's soon.


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The glow looks pretty good, but maybe needs to be more blue. I haven't done any of the bottles yet, because I've never been happy with how other people's have turned out. The labels don't conform correctly. I'm not sure how labels are attached to real Coke bottles though, so maybe they have some special material that stretches to conform.
 
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