bluerealm
Sr Member
After seeing Edge of Tomorrow, I have been obsessing about making an exo suit. This is a huge undertaking, but what the heck...
So my first steps towards build the actual suit comes down to reverse engineering it and creating a good virtual blue print for fabrication.
I found a bunch of pictures online and decided on the exo suit that Tom Cruise was wearing. I think for the final costume I'll build out the full faced helmet with the skull on it... mostly cause its bad ass and partially i'm shy. : )

After gathering the plethora of images and references from a few youtube videos I began modeling up the parts in SolidWorks.
https://www.youtube.com/watch?v=xKkguL251cw
https://www.youtube.com/watch?v=CRnQeE8wlhY
I still need to finish out all the bits and bobs as well as the lower half but I spent a lot of time with scale and making sure things look and fit right. There are so many parts its hard to say how close I'm actually getting to the screen used one, but I feel like its pretty darn close.



Most of the scale is based on a few things I know to be a true size.. Such as the tactical rails on the arms and a few of the screws and things. But All the angles and things will probably have to be adjusted as the build progresses.
The Great thing about using a cad program is you can put all the parts into an assembly and make sure everything moves and fits like its supposed to. The great thing is that most of the engineering is already done for me. Its crazy how many points of axis this thing has. Its really cool to see how everything is based on the movements of the actor to play through the suit.

I also uploaded a short video to show how the model functions and show a bit of the movement in the mechanisms.
The video can be found here
**********************************
https://www.youtube.com/watch?v=T6Uz4I149VM
**********************************
I wanted to go ahead a share the progress of this build and I'll try and update this thread as I go. Like I said I still have to build out the lower half, hydraulic/battery pack, chest details, hand held displays, etc. More than likely I wont build out the huge back pack guns... I might have to add them later, but for now I'm going for more of the lighter artillery version. I will be building out the arm weapons. The machine gun seems to be a modified mk16 scar with grenade launcher. The other arm is a larger rocket launcher type setup.. Doesn't seem to have any found parts.. but it shouldn't be too terrible to build.

The helmet seems to be based on a standard military helmet with rails and then some cheek guards were fabricated to attach to it.. The full face jaw seems to be the same thing but wraps fully around the face. That's the version I'll be focusing on first.
The biggest area I could use some help on at this point is all the soft parts. Locating the shirt and pants would be huge. I think I've located the knee pads etc. The tactical vest is all custom, but shouldn't be too bad to replicate.



I hope you guys enjoying following this build. Its been really fun so far replicating such a cool practical suit.
-Devin
So my first steps towards build the actual suit comes down to reverse engineering it and creating a good virtual blue print for fabrication.
I found a bunch of pictures online and decided on the exo suit that Tom Cruise was wearing. I think for the final costume I'll build out the full faced helmet with the skull on it... mostly cause its bad ass and partially i'm shy. : )

After gathering the plethora of images and references from a few youtube videos I began modeling up the parts in SolidWorks.
https://www.youtube.com/watch?v=xKkguL251cw
https://www.youtube.com/watch?v=CRnQeE8wlhY
I still need to finish out all the bits and bobs as well as the lower half but I spent a lot of time with scale and making sure things look and fit right. There are so many parts its hard to say how close I'm actually getting to the screen used one, but I feel like its pretty darn close.



Most of the scale is based on a few things I know to be a true size.. Such as the tactical rails on the arms and a few of the screws and things. But All the angles and things will probably have to be adjusted as the build progresses.
The Great thing about using a cad program is you can put all the parts into an assembly and make sure everything moves and fits like its supposed to. The great thing is that most of the engineering is already done for me. Its crazy how many points of axis this thing has. Its really cool to see how everything is based on the movements of the actor to play through the suit.

I also uploaded a short video to show how the model functions and show a bit of the movement in the mechanisms.
The video can be found here
**********************************
https://www.youtube.com/watch?v=T6Uz4I149VM
**********************************
I wanted to go ahead a share the progress of this build and I'll try and update this thread as I go. Like I said I still have to build out the lower half, hydraulic/battery pack, chest details, hand held displays, etc. More than likely I wont build out the huge back pack guns... I might have to add them later, but for now I'm going for more of the lighter artillery version. I will be building out the arm weapons. The machine gun seems to be a modified mk16 scar with grenade launcher. The other arm is a larger rocket launcher type setup.. Doesn't seem to have any found parts.. but it shouldn't be too terrible to build.

The helmet seems to be based on a standard military helmet with rails and then some cheek guards were fabricated to attach to it.. The full face jaw seems to be the same thing but wraps fully around the face. That's the version I'll be focusing on first.
The biggest area I could use some help on at this point is all the soft parts. Locating the shirt and pants would be huge. I think I've located the knee pads etc. The tactical vest is all custom, but shouldn't be too bad to replicate.



I hope you guys enjoying following this build. Its been really fun so far replicating such a cool practical suit.
-Devin
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