To be fair I'm kind of a old grouch in that what I really want is for someone to update all the old games: new graphics, new sound... And leave the actual gameplay just the way it was.
Not sure how well that would sell really... Although they would get my money for sure.
Games like Tie Fighter, Duke Nukem, and yes Doom (1 and 2... And Wolfenstein).
Well, to be fair, there were two recent Wolfenstein games, and a recent Duke Nukem game, and they didn't do all that amazingly. I played Wolfeinstein: The Old Blood and found it kinda...I dunno...basic and dull. The last id game I played was RAGE, and it was....meh. Nothing special Pretty, but you're still basically just playing a corridor shooter. Again, fairly dull.
The Larry Holland X-wing/Tie Fighter series is a whole other kettle of fish. The real problem there is that you'd have to make them work with gamepads or mouse + keyboard, and flight combat sims just...don't work that well without a joystick and keyboard combo. But nobody's buying joysticks these days.
I have my doubts that current designers are even capable of understanding the concept that simple can be beautiful.
What made Doom such a success even among non gamers was its simplicity: you needed to know nothing. Pick up weapon. Point at bad guys, kill bad guys. Find more bad guys.
See, I think we
think that "simple is beautiful." But I've played modern simple games, and they aren't all that entertaining. The last genuinely good, straightforward "Kill everything that moves" game I played was Shadow Warrior (2013). It was GREAT...for the roughly $20 I paid for it. It would've been worth, oh, maybe $30-40 by my measure. Beyond that? Forget it. Fun game, but not THAT fun. Even then, that game had character progression, weapon development, etc. It was hardly basic. IT wasn't just "Grab gun, shoot dudes." I honestly don't think such a basic game would be that well received -- even by fans of the old school shooters. If you want that, give the remake of Rise of the Triad a whirl. It's...pretty...meh, really.
What made the original Doom's gameplay was that there were hordes of enemies.. and the enemies were simple.
You navigated a maze where there could be a new enemy around each corner - and that more than the Hell-theme is what provided horror and pumped up the adrenaline. It had non-stop action.
Without having a maze, it is not Doom. Without the enemies being simple, it is not Doom.
By the way, it was also very much inspired by the movie Army of Darkness. The game captured a bit of the feel of that movie: it was horror, it was ultra-violence - but it also did not take itself too seriously.
What made DOOM so good was that we hadn't seen anything like it before, and it was incredibly atmospheric at the time. There'd been Wolfenstein 3D (and Blake Stone), but DOOM was the first game that wasn't based on square block map design, and where you had different levels (e.g., stairs, elevators, etc.) instead of playing on a single 3D plane. DOOM had surprising gore, too, for its time, which was unlike what we'd seen up to that point. And it had multiplayer (albeit just deathmatch over modems, which sucked).
DOOM was a major leap forward in game design. It was, in my opinion, then leapfrogged by Dark Forces, which did even more to evolve game design. But if you go back and play those games today? Just stop and think about how incredibly basic the gameplay is, and how dull it would get once the nostalgia+novelty aspect of a remake wore off.
I honestly don't think the new game will be anything special. I think it'll be a throwback just like all of iD/Zenimax's shooters have been, and it'll feel like you've already played this game a gajillion times before. All it'll have going for it is atmosphere and graphics. And to be honest, there's plenty of that to go around today.