Stream of consciousness review. You've been warned.
Been playing it off and on. Since there's no real exploration outside the strike, it's a bit limited,
but the initial campaign story was pretty sweet and makes me want to know more.
Replayed the strike a few times to get different loot. Duplicate weapon drops do occur in all available
game modes since they nerfed the random weapon perk rolls from Destiny 1, and I'm kind of annoyed
with that. But who knows, they may revise that before the final game drops.
The updated Crucible control mode is cool, but power/grenade/special recharge times are stupidly slow.
I went the entire match without getting a super, or not getting it until the end of the match.
The SMG weapon type is pretty cool but seems similar to the auto rifle in several respects.
The Fusion Sniper rifle weapon type is interesting.
The changing of shotguns/sniper rifles to a "Heavy" weapon type was a good move.
The apparent loss of Heavy Machine guns and Rocket Launchers as a weapon type
(if they're in there, "I" never got one) is an interesting design choice, but again, that decision
may change in the final game.
Bungie has already posted a notice that the Beta is an early build of the game, so many of
the complaints people have about these features have already been changed in the final build
of the games supposedly.
The countdown game type I was completely annihilated in the first game I played, and the second
time I played it it was more evenly matched.
Honestly, I'm a Destiny "Fanboy" so will be buying it no matter what. The Beta test, as presented,
in the end is a bit "meh" but it IS what a beta is supposed to be: a sample of the final game and NOT the
final launch game. It's supposed to be a TEST. A Beta is not supposed to be THE final release game.
Keep that in mind and you'll do fine.