Thanks for the great pdos. And thanks to all the unfolders of the files.
Here's my mark 7
http://img.tapatalk.com/d/13/08/31/a7e9e6e8.jpg
http://img.tapatalk.com/d/13/08/31/zudyby8u.jpg
http://img.tapatalk.com/d/13/08/31/era2uvy3.jpg
http://img.tapatalk.com/d/13/08/31/na4yse7u.jpg
Hello wragostino, you're doing a great job. Can you please tell me which neck are you using... Cause it looks great
Enviado desde mi AT100 usando Tapatalk 4
Hi, I've noticed on the V2 Mark VII helmet file there's thick black lines. Should I be cutting those away? Please qoute me if you answer or I'll miss it. Thanks guys! <3
Hi guys!
I'm continuing the jobs slowly, I "pep" some parts, applying fiber glass in others and etc. Well, I finished pepakura phase for chest, back, neck and brace. I applied fiber on back and chest, because I was worried in damage them.
After the parts assembly and verified that there is a empty gap (highlighted in green) between, the "back's Shoulder" and the chest, check the picture below. All the parts are scaled in 24.5.
View attachment 226272
After some investigation about, I found a picture shared by our friend @DevilFlash showing his progress, there, he shows the back, chest, brace and neck assembled and for my surprise there isn't the empty gap, as I cited above as you can see in the picture below.
View attachment 226273
Could someone helps me and tell, which part is this, filling this highlighted area, inside the red lines. Is this the brace? If yes, which version of brace?
Thx in advance.
I found the answer, the part missing is the collar plate, thank's guys!
Sorry, I took my wife to Disneyland Paris for his birthday so I couldn't answer. It is indeed the collar plates![]()
I'm new to this site, pepakura, and costume building. I'm going to start with Iron Man Mk 7. I haven't seen all the posts here yet, but so far they've been extremely helpful. Thanks for all the great info.
I have some ideas, most are probably ambitious for a first build. I can design and build electronics, so I want the lasers, arm rockets, surfaces, etc to all move. I haven't worked it all out yet but the wrist laser seems the most difficult, mainly because of the lack of space for the parts.
If anyone knows of some other threads on techniques, especially sealing and finishing it would be a great help.
Thanks again for the great 3D models and pep files!!!
Hi, im working on a full costume but it seems very hard...
I dont know how to scale it... Could someone tell me how to scale it i already bought pepakura designer...
Thanks in advice
Ps... Darkside501 its amazing what you re doing... Cant wait for V2 !!!!! Thanksss a lot
I just pepped out the new Mark VII V2 Helmet Tester that Darkside put up the other day. That was one heck of a pep for a tester! Good practice, though. It turned out really good, but I noticed that the neck opening was about as small as the final helmet, where you'd have to have a removable lower part to get it on over the head. The opening on the original Sharkmark tester was quite a bit larger to get it on.
I was able to get it on by cutting a 2-3" slice in the neck/chin piece, and another up the lower back part that is recessed in. I scaled it up to 1.05, moved the pieces around a bit, and then printed it with Pepkaura Viewer for Cameo. Then I cut it on my Cameo, which took a little tweaking to get the cuts to align with the lines. After I got it all dialed in, it cut pretty well.
There is one thing I'm thinking might be an issue for people who use the Cameo to cut. If we can't open the final V2 files in Designer, then unless the margins are set large enough, there may not be enough clearance between the registration marks and the pieces. This results in cut lines being skewed from the actual piece. I found that 15mm is a good margin size all the way around to make sure that there is plenty of clearance for the registration marks.
Thanks for the tester! Now I can start the real build....View attachment 226857
View attachment 227454
hey darkside
if you can, zoom in on the hand. more specifically the thumb articulation... if you could model that it would be so cool! :thumbsup
with the model that's out now, I'm going to try something like that but it'd be cool to see what you could do with it
Is that not just a case of separating the hand plates and joining them to the thumb so they move with it?