Re: Caprica On SyFy: 1/22
In the case of BS:G Moore combined elements of the classical “archplot” (all questions answered, all emotions satisfied) with the “antiplot” (unanswered questions, temporal discontinuity, ambiguous resolution). Moore is not the first to do this of course; The Graduate, for example, ends on a famously uncertain note, and the Coen Brothers have a made a career out of mixing elements of archplot/ antiplot. It’s tricky to do, and the effect is not for everyone, but when done well the results can be sublime for those of us who are at least as interested in the journey as we are the destination.
American audiences, by and large, dislike “open” endings. There’s something deeply ingrained in our culture that makes us fond of closure and suspicious of ambiguity, and that’s fine. The problem I have is when a storyteller is attacked for being “sloppy” or “lazy” for relying on “accident” or “coincidence” when the events in question are earned by a savvy combination of foreshadowing and payoff. For example…
Do you honestly think the writers included this “accidental” beat because they thought it would be easier than coming up with something more conventional (“eject the warp core!”).
I explained why the above fails to qualify as dues ex machina in a previous post. At the risk of repeating myself, writers occasionally engineer “accidents” into their plots because, as we all know, accident and coincidence are a part of life, as is the question “Is there any such thing as an accident?” Given the series’ thematic preoccupation with the spirit world (for lack of a better term) Moore had earned the right to set up the sort of divine “ticking clock” exemplified by the raptor launch -- just as David Lean and Robert Bolt had earned the right to have Alec Guinness collapse over the that explosives detonator in “River Kwai.” In both cases the pay-off was superbly foreshadowed, and I can assure you there was nothing “easy” about it.
Interesting explanation, and thanks for the response. I agree that Moore tries to balance the "archplot" and "antiplot" (if I understand the terms correctly). I'm just not sure he succeeds, at least in terms of what I'd like to have seen.
I still disagree that he didn't quite earn the "asteroid bump", but I think that has to do with a couple different things, including how heavily the "mystery" was trumpeted, and how subtle the "mystic" elements were. While RELIGION played a heavy role in the show, my recollection is that the actual mystical (IE: there's no explanation save the divine or something like it) elements were downplayed. They did show up here and there, but it was always addressed in the sense of "It's a mystery, stay tuned for the explanation." At least that's how it came across to me. With the exception of Head Six, and the one gal who got aced by the landmine on Kobol, I don't really recall any characters really continually saying "No, you don't get it. THIS IS GOD'S/THE GODS' DOING. Seriously. I'm not kidding. It's the hand of the divine, not some explainable coincidence." At least until Baltar's "conversion" by the end of the show.
Now, that may be due to my failing to recall certain elements, or it may be due to the seeming incongruity of the mystical in a science fiction (as opposed to space fantasy) show, but at least for me, that element wasn't handled as effectively.
As a separate issue, the Racetrack-bump, for me, is the far more egregious resolving device, mostly because it feels like it robs the characters of a certain degree of power. I suppose I dislike it as well because, again, it feels incongruous in a science fiction series to have the hand of the divine shooting pool with asteroids. That may just be my own rigid sense of genres, but I also think some of it is that Moore didn't strike quite enough balance between the "real" world and the presence of the mystical in it. I guess I could've used more "heads up! God incoming!" signposts along the way, and perhaps had them be less questionable "Is it the divine? Is it coincidence? Is it something else? Stay tuned!" and more "No, REALLY it's God."
I could handle the "Kara is an angel" thing by the time we got to it, but mostly because by THAT point we'd already had the Racetrack bump, she'd found her body, and Baltar had explained WTF was going on via the divine. Plus we'd had Head Six and Head Baltar revealed to be what they were, so, ok, sure, why not make Kara an angel or something like it.
Anyway, back to your comments.
If I understand your question, the answer is no.
I find the conclusion of BS:G satisfying because Moore took his characters to the proverbial end of the line dramatically speaking. That is to say, when all was said and done there is no other action the protagonists could have taken to get what they wanted/ needed. What they wanted/ needed was a home where they’d be safe from the Cylons; a clean slate, if you will, and that’s exactly what they got. I know the “sending the spaceships into the sun” thing pissed a lot of people off, but given the Colonials’ demonstrated lack of wisdom where technology is concerned, I thought it was a thematically fitting conclusion. I wouldn’t expect everyone to agree, but that’s something to celebrate IMO.
I actually had very little problem with the "spaceships into the sun" thing. THAT part I felt made perfect sense, despite how everyone else seemed to feel it was ridiculous and goofy. I mean, it IS ridiculous and goofy, but once you've explained "Um, no, seriously, God just nuked the cylons out of existence because they couldn't get their act together. You want to make this work? Then Sam's got one last job to do," it worked for me. So that part I was cool with.
However....
I think the “mystery” card was overplayed quite frankly, but given the show’s other strengths it’s a shortcoming I’m willing to forgive.
...this is my biggest gripe and the part where I condemn Moore. I agree that his characters end up exactly where they ought to be. The end of the story for each of teh characters, given what's come before, makes perfect sense to me. The Chief is a broken man and heads off to...er...Scotland? Hope he enjoys blue paint.

Adama on his lonely hill....that was perfect for me. Lee and Kara's goodbye juxtaposed against their first flirtation and near consummation of a romantic relationship...again, perfect. And the fact that they really truly did find "Earth" (as in OUR Earth), was also perfect.
But the "mysteries..." Geez. Again, talk about a rooster-tease. Moore can blame the network for wanting to build the mystery up, but I split the blame equally among the network and Moore in how that was handled. The network could've left it alone (both the mystery thing and Season 3...) and let Moore do his thing. I suspect if that were the case, it would've been handled better. But likewise, once Moore had established all this mystery stuff...to then pay it off (or not) the way he did...that was a mistake. I'm sorry, but you don't hype up a mystery like that just to say "Well, it's a mystery. And by the way it never mattered anyway." You may not mind that as much as I do, though.
To be clear, I don't actually mind open-ended resolutions. I really DON'T need to know "But what happened next?" most of the time. I'd have been happy with the end of the first Terminator film with Linda Hamilton driving off into the desert, the future unknown. I'm totally cool with not resolving each and every plot device that gets you from point A to point B. But it heavily depends on HOW that's handled. If an Agatha Christie book ended with "Ah well. I guess it's a mystery. But hey, that's life. Sometimes you don't get the answers", I'd throw the damn book across the room. Much as Brian Cox's character would rant about how his time had just been wasted in a "real life" story where nothing happens, I'd rant about how my time had been wasted in a "real life" mystery where there is no real resolution or the explanation is cursory at best and dismissed as "not the point." If it's not the point, then why'd you TELL me it was the point at the start? And to me, BSG (whether via Moore or the network) TOLD me that the big mysteries were a big part of "the point," yet at the end they're resolved in what, to me, felt like a cursory manner, and Moore then says "Not the point. Characters, dummy."
Plot and character are one phenomenon seen from two points of view. The decisions characters make simultaneously shape their inner natures and advance the plot. In that regard, I think Moore’s answer is pretty revealing. The phrase “character-driven story” is redundant. All stories are character-driven.
IMO, writing a season’s worth of television is (or three season’s worth) should be an evolving journey. Some creative corners can’t be seen past in advance, and no line of exposition is precious. If an idea or plot thread contributes to the evolution of the story, great, keep it, but should the narrative take a sudden turn I say the writer is well within his rights to adjust or abandon the original concept to follow the evolving story.
A television series is not a rigid construct; writing is discovery. Clearly some people are thrown by the notion of a writer “making it up as he goes along” but in this case I doubt the end result would be half as interesting or compelling had the plot been cast in stone from the get-go with no allowance for surprise or inspiration.
That does throw me, I'll admit. I mean, I recognize that writing requires a gradual evolution of your story, but to my way of thinking, you gotta plan ahead to avoid "WTF?!" moments for the audience. Granted, SOME "WTF?!" moments are wonderful IF you then pay it off and give the audience an "Ahhhh NOW it makes sense" moment later, but I tend to enjoy shows that are far more planned in advance and far less "We really didn't know we were gonna do that when we sat down to write that episode." I appreciate shows that plan things one season at a time, knowing generally where they want to take the characters and how they want to get them there. The nitty-gritty details don't all need to be fleshed out, but the major forks in the road do. That Moore kind of off-the-cuff handled the Final Four the way he did...I find that to be a kind of self-indulgent writing style, and a risky one at that. The "Wouldn't it be interesting if I suddenly did....THIS!" approach to "making it up as you go" I think can be problematic.
That's different from deciding earlier on that you're going to take your character along a different path than you might've telegraphed to the audience -- but you build that gradually. I don't think Moore always did that particularly well. I think he usually (mostly) paid it off at the end, but I don't think he always handled that stuff all that well leading up to it.
That said, the fact that the conclusion works as well as it does leads me to believe Moore had a pretty clear vision for where he wanted his characters to wind up (irrespective of the occasionally tortuous route he took getting them there).
Thing is, if a writer knows where he wants to go thematically it can buy him a lot of wiggle room narratively. Certainly there are those in the audience who insist that every narrative “I” be dotted and every expository “T” crossed -- which is why, I suppose, God made Babylon 5.
Thematically, yeah, you have wiggle room, but to me, that doesn't really excuse the whole "Uh....I dunno. Let's just make Sam a cylon. Wouldn't that be cool?" approach. I think yuo can end up making it work....mostly...but I think it'd work better if you knew what you wanted to do with the characters a bit better than that.
As for Babylon 5, yeah, I get it. Serious writers dismiss it as too pulpy or whatever. And I do think that it's very "traditional" as a story and that its characters seem a lot less "real" than those on BSG. But I think that isn't entirely due to the fact that JMS knew where he wanted to take everyone and had intricately plotted the whole thing out (including "trapdoors" if someone like, oh, Adrea Thompson said "I'm outta here" abruptly). I think you can still have intricately plotted paths for your characters while still making them real based on how you write them.
It just seems to me that a lot of people seem to have the attitude that if something is meticulously planned out, the characters will automatically be less "real." I don't buy that. I think you can do both. I also think that you can have archplots and still have them be emotionally complex, nuanced, and satisfying. I think generally speaking that planning ahead is better than making it up on the fly. Failure to do that can lead to scenarios where, at the end of things, you look back and say "Yeah, but they really didn't connect these points, and they REALLY didn't lead you into that effectively..."
Case in point: Leia tonguing Luke in ESB. Yeah. Could've used some better plotting there... :sick
Now, I don't think any of Moore's characters were handled with THAT level of ham-handedness in the writing, mind you. Moore did avoid that kind of "Wait, but if you look back....that just doesn't make a damn bit of sense!" response (from me at least). But I still think he could've laid better groundwork, and I guess I just don't accept that it has to be an either/or proposition.