NOLAIronMan
New Member
I'm curious if this problem has been solved yet. I'm wondering how to get good arm articulation in an Iron Man arm.
I'm 3D printing a Mk III arm and have properly sized and scaled it to fit my arm dimensions, shown here:
I specifically modified the arm pieces to be as accurate as possible while also giving me a minimum of 90 degrees movement, shown here (it might be hard to see without being zoomed in, but there is enough clearance for 90 degree bending):
(I'm rigidly attaching the elbow to the gold upper forearm piece; this may not be the most screen accurate, but it's an artistic choice I'm making)
However, I'd like to somehow be able to get around 130 degrees of movement. Since the armor is physically hitting itself at 90 degrees, I need to essentially disengage the elbow hinge past 90 degrees and have a new point of rotation, shown here:
Has anyone figured out a method for achieving this?
Here's my thought process: The elbow would have pegs at the normal elbow axis of rotation. Around these pegs would be disc / ring magnets. The bicep loop would be cut in half, and a semi-circle magnet would be placed there:
(The elbow schematic is shown in perspective view, the bicep schematic is shown in side view)
Thus, when the arm is bent less than 90 degrees, the ring magnet is attached to the semi-circle magnet, and the elbow+forearm can rotate freely between 0 and 90 degrees. Once the arm needs to move past 90 degrees, a small tug on the ring magnet (by simply bending your arm with a little force) will separate it from the semi-circle magnet, allowing the elbow+forearm to move freely past 90 degrees.
Thoughts? Is this physically realizable? Are there alternative methods that work and I'm just trying to reinvent the wheel?
Finally, I'd like to note that the 3D print files I'm using are personally modified from Dancin_Fool's Mk III pep files, with his permission.
Thanks!
I'm 3D printing a Mk III arm and have properly sized and scaled it to fit my arm dimensions, shown here:

I specifically modified the arm pieces to be as accurate as possible while also giving me a minimum of 90 degrees movement, shown here (it might be hard to see without being zoomed in, but there is enough clearance for 90 degree bending):


(I'm rigidly attaching the elbow to the gold upper forearm piece; this may not be the most screen accurate, but it's an artistic choice I'm making)
However, I'd like to somehow be able to get around 130 degrees of movement. Since the armor is physically hitting itself at 90 degrees, I need to essentially disengage the elbow hinge past 90 degrees and have a new point of rotation, shown here:

Has anyone figured out a method for achieving this?
Here's my thought process: The elbow would have pegs at the normal elbow axis of rotation. Around these pegs would be disc / ring magnets. The bicep loop would be cut in half, and a semi-circle magnet would be placed there:

(The elbow schematic is shown in perspective view, the bicep schematic is shown in side view)
Thus, when the arm is bent less than 90 degrees, the ring magnet is attached to the semi-circle magnet, and the elbow+forearm can rotate freely between 0 and 90 degrees. Once the arm needs to move past 90 degrees, a small tug on the ring magnet (by simply bending your arm with a little force) will separate it from the semi-circle magnet, allowing the elbow+forearm to move freely past 90 degrees.
Thoughts? Is this physically realizable? Are there alternative methods that work and I'm just trying to reinvent the wheel?
Finally, I'd like to note that the 3D print files I'm using are personally modified from Dancin_Fool's Mk III pep files, with his permission.
Thanks!