Frak Gearbox, frak Randy, hope they crash n' burn into bankruptcy
There are a million reasons that could have caused ACM (which, while bad, wasn't THAT bad) to end up like it did. To blame one person, just because it's him you see in most of the press, isn't likely to stop similar things from happening again. Even the CEO of a company has people to answer to as well- shareholders, executives at publishers and so on. We don't know what really happened behind the scenes, despite the various writings in the media. However, based on experience, I am pretty sure that what unfolded was a complicated string of events- the internal politics that goes on behind the doors of AAA developers and publishers can be pretty insane. (Which is why I myself got out of "AAA".) The unfortunate truth is that making a game... any game... usually means reinventing the wheel from scratch about 1000 times each time and when you attempt that, there are bound to be problems. Sometimes those problems cause a catastrophic meltdown, occasionally they result in a 95+ title that sells millions.
I've only even looked at Borderlands for a couple minutes, so I can't comment on how good or bad that game is. (I'm not a general fan of Gearbox either... I know very little about them specifically so I'm writing more in general terms.)
What I can tell you is that no one in the games industry goes into these things with anything less than the ambition of making the best game possible with the resources they have available. (Just like even the worst c-grade direct-to-video film is a labor of love for someone.) Making a game involves too much work, anxiety and heartache to be worthwhile otherwise. Even when someone's Titanic is going down, they will do what they can to salvage whatever possible.
Regarding bankruptcy... there are likely a lot of very talented people working their asses off at Gearbox that had nothing to do with the ACM situation and to wish them to be out of a job (which often involves uprooting the family and relocating) is disheartening.
Now, I'm not defending bad products here. Bad products definitely don't deserve anyone's money. But the pitchforks and torches are held unreasonably high for ACM- there are worse offenders out there, though not as high-profile.
I wanted to love ACM too, I really did. (Hell, I'm a big enough fan of Aliens that I once proposed to a girl by referencing the film.) It was a "breaking point" for many, because of the hopes everyone had for it and as such, got shouldered with blame that goes well beyond one title.
One thing is for certain though- Creative Assembly have a lot of eyes on them. I hope they are able to make the game they want and don't feel too much pressure to "save" the franchise and please everyone, or get drunk on the attention they are getting, because that could lead them down a very bad road.
Incidentally... have y'all seen all the talk about how they did all the "static" and scratchy-VHS video effects and how innovative they are, by filming televisions and scrunching the tape? Heck, I was doing that stuff a ages ago for a game I worked on. Shameless, personal plug, yes... but true! : )