Aliens: Colonial Marines

With the Limited Edition of the game, you do get the Sonic Ballbreakers as a MP weapon (y)thumbsup

Which is slightly worrying. My main concern is that they haven't handled the "gung ho" aspect of the marines with any sort of tact or restraint. I'm a games producer and if there's one thing I've learned it's that with games, ANY kind of story or narrative content needs to be dialed back a LOT compared to movies or television. What is cool in a film usually ends up reading as silly or stupid in a game for some reason. You REALLY need to tone it down and hold back.

Take Hudson for example. his rant was funny and cool at the time and it has become cult. ANY attempt to recreate or capitalize on it TODAY will simply be an embarrassing failure, because the cult will read as cliché.

Unfortunately, most game makers don't realize this, which is why game stories are so awful, in general. I'm HOPING that Gearbox have been able to restrain themselves with ACM and I'm giving them the benefit of the doubt, but it IS a concern.

(And I really don't understand the big deal about the graphics. I have no problem with what I have seen. The game looks FINE. In defense of the devs, people have to understand that certain types of gameplay features directly limit what you can do with graphics on any console system. It's even worse when you're trying to get the same code to cooperate across all platorms.)
 
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Which is slightly worrying. My main concern is that they haven't handled the "gung ho" aspect of the marines with any sort of tact or restraint. I'm a games producer and if there's one thing I've learned it's that with games, ANY kind of story or narrative content needs to be dialed back a LOT compared to moveis or television. What is cool in a film usually ends up reading as silly or stupid in a game for some reason. You REALLY need to tone it down and hold back.

Take Hudson for example. his rant was funny and cool at the time and it has become cult. ANY attempt to recreate or capitalize on it TODAY will simply be an embarrassing failure, because the cult will read as cliché.

Unfortunately, most game makers don't realize this, which is why game stories are so awful, in general. I'm HOPING that Gearbox have been able to restrain themselves with ACM and I'm giving them the benefit of the doubt, but it IS a concern.

(And I really don't understand the big deal about the graphics. I have no problem with what I have seen. The game looks FINE. In defense of the devs, people have to understand that certain types of gameplay features directly limit what you can do with graphics on any console system. It's even worse when you're trying to get the same code to cooperate across all platorms.)

This is basically my entire problem with this game and why I will most likely not be picking it up. From everything we've seen it's basically "Hey, Remember This From The Movie?: The Game" and I don't want to play that.
 
Which is slightly worrying. My main concern is that they haven't handled the "gung ho" aspect of the marines with any sort of tact or restraint. I'm a games producer and if there's one thing I've learned it's that with games, ANY kind of story or narrative content needs to be dialed back a LOT compared to movies or television. What is cool in a film usually ends up reading as silly or stupid in a game for some reason. You REALLY need to tone it down and hold back.

My bet? Uncanny valley issues. What looks reasonably convincing on film is more difficult to portray in a video game because the animators have a much tougher time with facial expressions and body animation. Particularly hands. The other culprit, I'd bet, is lousy voice acting.

Years ago, I'd heard the original Deus Ex game (from, like, 1999) was really good. I didn't play it at the time, but ended up nabbing it as part of a bundle on Steam during some sale. Both of the above issues REALLY impacted the game. The graphics were decent...for a game made in the late 90s, but the "uncanny valley" issues were myriad. Plus, the voice acting was, for me, like fingernails on a chalkboard. It was SO awful.

Games have gotten a lot better about that in recent years, but you still can have issues with it.

Take Hudson for example. his rant was funny and cool at the time and it has become cult. ANY attempt to recreate or capitalize on it TODAY will simply be an embarrassing failure, because the cult will read as cliché.

Unfortunately, most game makers don't realize this, which is why game stories are so awful, in general. I'm HOPING that Gearbox have been able to restrain themselves with ACM and I'm giving them the benefit of the doubt, but it IS a concern.

(And I really don't understand the big deal about the graphics. I have no problem with what I have seen. The game looks FINE. In defense of the devs, people have to understand that certain types of gameplay features directly limit what you can do with graphics on any console system. It's even worse when you're trying to get the same code to cooperate across all platorms.)


The pics I've seen of the graphics do look fine, or at least good enough to support an otherwise good game. I think a lot of the former production issues can be minimized by solid gameplay. Unfortunately, too many licensed games rely on the strength of the license itself and its mere trappings to win people over. Like an attractive person who doesn't think they need to try to also be charming because the exterior packaging has already won you over.

So, you end up with yet another mediocre licensed property that, as described above, ends up being little more than a humdrum game wrapped in the thin veneer of the property you already like. "But...but it's a shooter...where you can shoot aliens with a pulse rifle! Cool, right?" Yeah, you know what? There's a DOOM total conversion that I can play for free if I want that.
 
Oh Man, what to open it with? :confused Oooohhh I know :love

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This is pretty cool, sadly I wont get to play until later, and MAN, I'm looking forward to it!!!

The little satchel is full of little goodies, but I don't want to spoil it for others who are getting this so I wont post pics up yet.

Cheers,

Kraig
 
For those looking for the PC version, you can get a Steam code from here:

Aliens Colonial Marines - Download Games - Get Games

Use discount code "LV-426" to get another eight bucks off, brings it down to around $30.

Which, according to some, is still more than the game is worth.. early word of mouth from leaked Xbox copies is NOT good.


omg THANK YOU, man. I was going to buy the game no matter what, but I was very concerned about the unfair price. You made me a big favour! :love

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I've played the first mission on xbox already (had to download it and see it with my own eyes before buying). It is a game that many hardcore Aliens fans will most likely love a lot. The motion tracker, pulse rifle, the sets, the music, it's all there and it is just like the movie. And the action is really fast and fun. But the aliens themselves are VERY stupid, maybe the worst Alien AI I've seen in a game. Except Alien Trilogy, that is. They are there just to be killed and sometimes they don't even try, just stay there and wait for you to shoot them. The fast battles, stupid aliens and lack of tension/horror make it feel more like Starship Troopers and less like Aliens, but that's ok for a First Person Shooter (I'm still waiting for a 3rd person survival horror set in the Alien universe...)

Graphics don't look too bad, nor too good, just generic. They don't hurt the eyes, but they look dated. I hope the pc version will look better...

But hey, it's the first Alien game with has music that feels like it was taken from the movies themselves instead of random videogame music. That's a very good point for me (in previous games, I often swith off in-game music and play the movies soundtrack in the background)
 
The X360 version is the one that seems to have gotten out early. Apparently has very poor textures, pop-in, and horrific frame-tearing. However, it seems there's already been a patch that's addressed the frame-tearing (probably supposed to be a day-one patch that people who are playing early can download now).

It's yet to be seen how the PC version will hold up. The IGN live stream they did a couple weeks ago (which I only skimmed through to avoid spoilers) apparently was the PC version (someone said they saw Steam achievements during the gameplay), but there's no telling what visual settings they were using. It's not unheard of for them to lower the visuals of the PC version to console levels when doing marketing, to avoid making the console versions "look bad" by comparison. There's no telling if they did that in this case, or if it was running at maximum settings.

However, given the poor reviews so far, I'm not hopeful that the PC version will bring anything extra to the table aside from resolution. Being an Unreal 3.0 game, it'll run 1080p/60 on just about any system with practically zero effort, so I'm not worried about performance, but I do still hope it has some nicer textures than what we're hearing about from the X360 version.

Yarko: You're welcome. :) I picked up that deal myself. I've been kind of on the fence about this one for a while, but at that price I figured "what the hell". It's twenty bucks cheaper than it is on Steam, half the price of the console versions, and I still get to play it on day one. Already got it pre-loaded through Steam.
 
I called gamestop and they are saying it's still releasing tuesday so I am jealous of you folks who have gotten it early. Even if it does suck. lol.
 
I bet we'll be able to get the power loader statues on ebay soon after everyone gets bored with it.
 
I preordered so I will get the multiplayer bonuses but there was no way I was paying $90 just to get the powerloader figure.
 
People on ebay make their money back by buying these sets and parting them out. I got the special editions of fallout new vegas and duke nukem forever for 30 bucks or so each so once word gets out how bad this game is i have no doubt there'll be deep markdowns on the set with the loader.
 
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CRUZ: Raider 6-5 will wait for you, but god da**it son, don't make us wait for ya.

Uh, so you're not going to wait for us while you wait for us?

It takes a real special writer to write dialogue this bad. I honestly haven't seen dialogue like this since Star Trek Enterprise where a crew member actually questioned why anyone would put their hand on a hand rail.

Also...

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Man. Look at that APC wreckage. Looks totally wasted. There is no way anyone can salvage everything from this wreck.
 
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