Palantirion
Active Member
Hello again all! This project is a weird one, but a fun one. It started with the fact that I love Pumpkinhead and there is very little PH merch out there. And not all of what exists is really good. This older "1/4 scale" (mathematically it is closer to 1/5 or 1/6) "action figure" (it couldn't really be posed) by Sota Toys is a great example. It's a really, REALLY good sculpt - especially compared to other options. But the fly-cut joint system was ugly, created a huge gap in the waist, and there was zero articulation in the lower body. It couldn't even stand on it's own because of the weight balance.
But the sculpt was great.
Once I got it I immediately realized that I would have to make a base for it. But then I thought more about it and decided that PH would benefit from a repaint. But those joints were still terrible...and there were seam lines...and I didn't want to spend a lot of time making the paint great only to have the physical flaws undermine it.
So...maximum effort, right? I concluded that the right approach was to "un-action" him: To secure and fill all the joints, sculpt in transitions to the OG forms and textures, and then I could paint him. This is a bit of a step up for me in the sculpting department, and didn't go as badly as I feared it might.
Also this would be my first time attempting a multi-layered organic skin paint process. And (because it's me) I knew I wanted to do a dual-OSL effect on top of the details to be able to show PH in both the film's exterior key lighting (how we remember him), and how the creature actually looked (or like the film's indoor lighting).
But when it came time to paint I hit a pause right before I began. We know how PH looked in film, and we know how the suit looked...but what did he look like in the mind of the creator(s)? I've done enough creative projects to know that what one first envisions often changes between conception and completion. So I reached out to Alec Gillis via Instagram and asked him...and he was kind enough to write back!
The short version is that he envisioned PH as having more color, more irritation, more of a pestilent feel, which fits the underlying theme of the movie as a cautionary fairy tale about vengance. The suit ended up being (masterfully) painted more like a cadaver, which of course fits the literal description of the monster. In behind-the-scenes pics you can see that there is more color in the suit's head than in the body. This is a hint into Alec's vision.
As soon as I heard this I knew immediately how I wanted to paint my PH. Since this project was a one-off and not for sale I had no constraints to replicate him canonically. So I thought it would be fun to see if I could paint him in the direction of Alec's verbal description, while also incorporating the dual-OSL as a means to reference the appearance of both the film and the (now hypothetical) suit.
Like my past threads I will write a post for each day or so, writing commentary for the pics...hopefully completing them quickly...And soon I will get to post some GOOD pics, as a professional photographer friend just did a shoot of PH yesterday. Very excited to see his vision of my vision!
p.s. I posted the thread in the replica props section as the project was replicating a prop, albeit in a smaller (stop motion or maquette) scale. And with direct input from it's original creator it might be a useful resource for other PH fans.
DAY ONE
He's fallen and he can't get up! But seriously, yeah, this is the way Sota thought he should be sold. He falls over and the upper torso falls out of the super-floppy waist socket.
Got some scrap plywood and marked out his foot positions, and cut it to a benign shape.
I routed the edges and drilled holes so I could attach PH using coarse thread lag screws into the pre-existing holes in his feet. There was still a strong forward weight bias, but the base is stable. I do have some mild concern that the screws may eventually strip the PVC, but if that happens I have a few contingency ideas.
Then I mixed up some Apoxie to mold contoured foot pads to help stabilize him and blend his pose into the base materials.
But the sculpt was great.
Once I got it I immediately realized that I would have to make a base for it. But then I thought more about it and decided that PH would benefit from a repaint. But those joints were still terrible...and there were seam lines...and I didn't want to spend a lot of time making the paint great only to have the physical flaws undermine it.
So...maximum effort, right? I concluded that the right approach was to "un-action" him: To secure and fill all the joints, sculpt in transitions to the OG forms and textures, and then I could paint him. This is a bit of a step up for me in the sculpting department, and didn't go as badly as I feared it might.
Also this would be my first time attempting a multi-layered organic skin paint process. And (because it's me) I knew I wanted to do a dual-OSL effect on top of the details to be able to show PH in both the film's exterior key lighting (how we remember him), and how the creature actually looked (or like the film's indoor lighting).
But when it came time to paint I hit a pause right before I began. We know how PH looked in film, and we know how the suit looked...but what did he look like in the mind of the creator(s)? I've done enough creative projects to know that what one first envisions often changes between conception and completion. So I reached out to Alec Gillis via Instagram and asked him...and he was kind enough to write back!
The short version is that he envisioned PH as having more color, more irritation, more of a pestilent feel, which fits the underlying theme of the movie as a cautionary fairy tale about vengance. The suit ended up being (masterfully) painted more like a cadaver, which of course fits the literal description of the monster. In behind-the-scenes pics you can see that there is more color in the suit's head than in the body. This is a hint into Alec's vision.
As soon as I heard this I knew immediately how I wanted to paint my PH. Since this project was a one-off and not for sale I had no constraints to replicate him canonically. So I thought it would be fun to see if I could paint him in the direction of Alec's verbal description, while also incorporating the dual-OSL as a means to reference the appearance of both the film and the (now hypothetical) suit.
Like my past threads I will write a post for each day or so, writing commentary for the pics...hopefully completing them quickly...And soon I will get to post some GOOD pics, as a professional photographer friend just did a shoot of PH yesterday. Very excited to see his vision of my vision!
p.s. I posted the thread in the replica props section as the project was replicating a prop, albeit in a smaller (stop motion or maquette) scale. And with direct input from it's original creator it might be a useful resource for other PH fans.
DAY ONE
He's fallen and he can't get up! But seriously, yeah, this is the way Sota thought he should be sold. He falls over and the upper torso falls out of the super-floppy waist socket.
Got some scrap plywood and marked out his foot positions, and cut it to a benign shape.
I routed the edges and drilled holes so I could attach PH using coarse thread lag screws into the pre-existing holes in his feet. There was still a strong forward weight bias, but the base is stable. I do have some mild concern that the screws may eventually strip the PVC, but if that happens I have a few contingency ideas.
Then I mixed up some Apoxie to mold contoured foot pads to help stabilize him and blend his pose into the base materials.