I think a few pounds. I'm curious about this too. Am away from the shop today. I'll hook up a scale tomorrow.How hard do you have to push on the spring for that part to go up and down
Two pounds.How hard do you have to push on the spring for that part to go up and down
Thanks!!Amazing work. Subscribed!
That's a lot of pressure to exert on those feet to make them work. Maybe a slimmer spring would do the trick I know that many vehicles had foam suspensions (the oldest trick in the book) Now that we have memory foam (the recoil is slower with it)...just an idea.Two pounds.
I think the "suspension" may operate differently on a stop motion armature. My current theory (I've never done stop motion so who knows) is that the springs should be really stiff so the model weight alone never actually compresses them. The original models had a quick release pin that (I think) attached to the inside top of the foot. The other end of the quick release pin passed through either a slot in a plywood board or a metal grate that the model was "walking" on. The pin also had wingnut that could be adjusted to pull the pin and foot down giving the look of a compressing suspension. This way, the animator would have total control over how the "suspension" was behaving.That's a lot of pressure to exert on those feet to make them work. Maybe a slimmer spring would do the trick I know that many vehicles had foam suspensions (the oldest trick in the book) Now that we have memory foam (the recoil is slower with it)...just an idea.
Thanks joberg. This is really interesting to me. And.. I'm not sure we are talking about exactly the same thing. Or maybe we are lol!Yes, those ball lock pins were used for easing the animation and making sure the model were solidly affixed to the table/surface while the animators were moving the different parts of said model.
My main concern is how, in real life, those suspensions would work.
1: The vehicle has a "weight" when standing on its 4 legs. The stance/suspension should be lower since the whole is standing on those feet.
2: The suspension should also have a finite travel inside the feet; if not, the assembly (on top of the second part of the foot) moving it from left to right/ forward-backward would grind on the top of the flat surface of the second part.
3: As soon as any foot is lifted off the ground, the suspension should be released of any weight, making the overall look of the foot higher and fully deployed.
It's a little bit like the Space 1999 Eagle: lots of model maker are weighing the model to make sure that the shocks are in their proper position when the whole weight of the ship is on them.
Yes; you're right about the suspensions animated on a frame-by-frame basis. I was just wondering if, lets say, I build your model, what kind of weight, shoved in the upper body, would I need to have a proper stance. And, to a certain extend, if the legs would support such pressure...either over time or at the time of the construction.Thanks joberg. This is really interesting to me. And.. I'm not sure we are talking about exactly the same thing. Or maybe we are lol!
So I was thinking the suspension would be something the animator would manually move frame by frame along with the rest of the model. I think you are suggesting that the suspension would happen automatically as the model was animated. The only reason I was thinking it was manually animated is the difficulty in getting the exact right spring force for the suspension to function predictably. But I really don't know for sure.
joberg, that's one of my favorite sayings!Yep, go big or go home as they say ...well; you're ain't going home