I remember being slightly excited by Force Unleashed, the story not so much, but to wreak havoc with force powers? Why not? Then I picked it up and played it and it was abysmal!
I attribute that game for killing any excitement for me for future Star Wars games.
Oh, that happened for me with Jedi Outcast and how its multiplayer ended up working. God it was HORRIBLY balanced and supported. Raven Software (the developer -- because, remember, at this point, LucasArts wanted to be a publisher like EA) released a patch where a particular move became not only unblockable but also the most powerful move in the game...after having fixed a previous unblockable, most powerful move. Of course, that would be pretty much anyone would do. But what made it more absurd was that the move was a backstab, meaning you would attack the enemy directly behind you. This resulted in hordes of people running around BACKWARDS to attack each other. It took them another 4 months to fix that.
Then, with the development and management of Star Wars Galaxies -- especially with respect to the Smuggler class during the Pre-CU era, I just gave up entirely. That game, along with the focus on clone-wars era stuff only and the DVD releases of the OT which sucked, all basically killed my enthusiasm for Star Wars for probably about 7-10 years.
Yeah. I was somewhat apathetic about playing Fett but a game that played like Uncharted in the SW galaxy sounded pretty fun to me.
I've never played the Uncharted games, so I have no idea what that'd involve. I was just bored by the idea of playing Boba Fett in comparison to opening an opportunity for new characters.
I liked the first TFU, but I'm glad it's not canon. It diminished Luke's arrival as the most powerful Jedi since Order 66. Otherwise it would be no big deal when he joined the Rebels. The last really good SW game before that was Empire at War/FOC. I just hope they don't totally abandon the good series (X-Wing/TIE, Dark Forces/Jedi Knight, Republic Commando - sequel already..., etc.) in the name of a fresh start.
The "canon" nature of TFU was pure marketing, and pure bull****. Pulling freaking Star Destroyers from the sky is just flat-out ridiculous.
Empire at War was...ok. I played it years later, and while the space battles are great, the ground battles are a real chore. I'm also not a fan of real time strategy games, and prefer turn-based, so that was a disappointment. Easier to deal with in the space battles, though, because at least you could maneuver.
I'd love to see the X-wing series return, but I doubt it will. Larry Holland, the developer who created all of the games, formed his own game company that now pretty much just does mobile games, I think. Dark Forces/Jedi Knight was a fairly lackluster series, in my opinion. The first two games were pretty good. After that, it was the same old crap, and the Jedi Outcast/Jedi Academy games played more like the Quake 3 mods they were rather than true Star Wars games, to me. And I can't comment on Republic Commando, since I haven't played it.
I would, however, expect all of these games to be ignored for future development purposes, if only because LucasArts will focus more on selling for the new films and new canon. Games like Battlefront don't "have" to be canon, because they're basically just multiplayer arenas, but any story-based game will likely be canonical.