Since Fallout 4's relevance is somehow going to drop below Fallout: New Vegas very soon, I'm just going to list the things that this game did that I'll remember the most.
Todd Howard has a son and he really hopes you can experience that joy of life through this game.
- I'm just a gamer Todd. I don't want to experience the joy of family in a franchise like Fallout. You may love your son very very much (You literally put him in Fallout 3), but I'm not a father, I don't plan on being a father any time soon, and I'd prefer playing Fallout 4 not tied down by your self-gratifying storyline.
Fallout 4. Starring the Sole Surviver and Nick Valentine
- It's always customary to have a favorite character in a franchise with so many distinguishing characters. There's nothing wrong with that. But when you're a content creator who is involved in writing a story with multiple characters that can be the player's companion, your not doing your game or your fanbase any favors if you blatantly give all the attention to your favorite character. Nick Valentine is without a doubt Bethesda's favorite character in this game. He's got a back story that is scattered all across the Common Wealth, he's the only companion who is relevant to the main story and when it comes to the story driven DLC, he's the ONLY companion who was given new content to work with. I'm honestly shocked at how little attention was given to the companions. Just look at Preston. This was the first companion character from Fallout 4 that Bethesda introduced to the world and is still the only character adorned on the game's packaging. In the end, he wound up being a joke. An awful, repetitive, contradicting joke. The moment the Contraptions DLC came out, the first thing that every player who posted on youtube showcased was putting Preston in that block.
A story so large and epic, it accomplishes... nothing.
- Fallout 4 is the first Fallout title where by the end of the main storyline, I felt like I've accomplished nothing. It's not so much a matter of choice not being different from other choices, it's the matter of nothing changing... at all. In Fallout, you explore the Fallout universe for the first time and save your vault from destruction. In Fallout 2, you stop the Enclave, learn about the meaning of the Vaults and witness the growth of the NCR. In Fallout 3, you learn about what happened on the East Coast, project Purity and what happened to the fan favorite Harold. In Fallout New Vegas, everything you did in Fallout 1 and 2 comes to a head with the now formidable NCR at war with Caesar's Legion. But in Fallout 4? Uh, people killed each other. The Institute lacks so much purpose that nothing they never feel like a threat or benefit, the Railroad is full of idiots, the Brotherhood are nothing but genocidal high tech raiders and the minutemen have settlements. What is at stake here?
Pre-War character potential utterly destroyed.
- You're a pre-war survivor! You know what the world was like before the bombs fell! And of that potential story driven moments of discovery, understanding and world building are practically non-existent as you scurry around the Common Wealth acting like you've lived in this wasteland all your life. You could have had the Sole Survivor simply be a settler who's son was kidnapped from their home and nothing would seem different or out of place. And if you're worried about story inconsistencies (Institute wanted an human who wasn't irradiated), at least it would be in line with the inconsistencies we got with the game itself (Institute can make an broken man live forever with cybernetics, but can't stop Father from aging or cure his illness). The game has all these pieces in place for something grand for the Fallout universe and it does nothing with them.
Minecraft you Fallout!
- I like settlement building. Honest truth. I like the idea of building fortresses in the waste land, having new people chip in and defending it from all kinds of baddies. There are a lot of areas for improvement like having it contribute more to the story, characters or even your character. If a settlement gets destroyed, have it REALLY be destroyed to convey risk. Have a Starship Troopers moment where your settlement is besieged by hundreds of mobs that you must fend off. The groundwork is great, it just needs more polishing, better UI and more relevance.
Mediocre
- With all the glaring evidence of content being cut, lackluster companions and a story that doesn't hook you in like the previous Fallout titles did, it's not hard to imagine these words being uttered by everyone involved. "It's good enough." That's honestly how I think everyone felt in the end. It's a mediocre product that they were happy with being mediocre. It's memorable for it's faults and forgettable for it's attempts at strengths. Skipping this Fallout game has no consequences.