Jan 17, 2012, 1:12 AM - Re: DEUS EX - Augmented Arms
wow this is a lot of hard work!
Jan 17, 2012, 7:02 AM - Re: DEUS EX - Augmented Arms
Cool. Love that game (aprt from the boss battles). The black and gold aesthetic of the game looked really classy.
Aren't the red pucks the holes where Jensen's Typhoon ammo comes out?
Jan 17, 2012, 7:20 AM - Re: DEUS EX - Augmented Arms
I so can't wait to see your progress and the finished product.
Jan 17, 2012, 9:39 AM - Re: DEUS EX - Augmented Arms
A agree completely, I was a huge fan of the first Deus Ex, and I wasn't dissapointed with this one. Apart from, as you said, the boss battles. And I really felt the black and gold tones throughout the game gave it a Blade Runner-esk feel to it. Loved it.
I'm not sure about where Jensen's Typhoon ammo is deployed, I've only played through once, and I never spent points on unlocking it.
As for the augmented arm, I'm excited to see how this project turns out. I'm just curious to know if you'll be able to manage to make it look like you have an augmented arm, or if it's just going to turn out looking like you're wearing armor.
Keep us updated!
Jan 17, 2012, 3:09 PM - Re: DEUS EX - Augmented Arms
Poke around online, they had a replica of the arm at PAX Prime last year which could give you some ideas.
Jan 17, 2012, 3:22 PM - Re: DEUS EX - Augmented Arms
Jan 19, 2012, 6:28 PM - Re: DEUS EX - Augmented Arms
I guess the race is on then!
I also have the game model, and I've already quaded the geo. Have fun with that by the way
The plan you came up with is literally, word-for-word, the same as what I came up with. Sewing vinyl, batting, etc.
I've got the right deltoid made so far, so the plan works.
I also made the glasses. Seen here:
Jan 19, 2012, 7:52 PM - Re: DEUS EX - Augmented Arms
Nice Dude! Quading is a bit of a zen activity. Tune out and enter the zone...
You certainly look the part. a bit more than me. damn your chiseled good looks. lol.
I've got pretty skinny arms though, so I think I pull the augs off well without them looking like armour.
Post more progress shots, I'd love to see how you're progressing and share build tips
Jan 21, 2012, 2:37 PM - Re: DEUS EX - Augmented Arms
I'm not worried about it looking like armor. I think it will come out fine if you follow the model.
...I say, "the race is on," but actually you'll probably get way ahead of me. I'm very busy these days and this project will probably go up to Halloween.
Let me know when you find the carbon-fiber patterned vinyl. I've searched a bit and all i come up with is vinyls for your car, which may totally work, but they tend to be more expensive. I want just plain old vinyl that has a pattern on it.
I would also be interested in your ideas for how to fix the deltoids and other upper arm muscles to your own shoulders. I'm currently testing that with craft foam.
Last edited by RSloan76; Jan 21, 2012 at 4:48 PM.
Jan 24, 2012, 9:55 AM - Re: DEUS EX - Augmented Arms
Jan 29, 2012, 10:08 AM - Re: DEUS EX - Augmented Arms
I think the EVA foam would be to stiff in the shoulder. I'm planning on using upholstery foam and batting to plump it up a bit.
These are links to the Carbon Vinyl I found. I like option #1 better. It only stretches in one direction so you need to plan your pattern layout accordingly.
Upholstery Vinyl Classic Black Carbon Fiber | DIY Upholstery Supply
Carbon Fiber Soft "Black"
I've been working on drafting upper arm sewing patterns. I'm going to pick up some scratch fabric this week to build a prototype.
Feb 4, 2012, 5:24 PM - Re: DEUS EX - Augmented Arms
Here's another test I did. The fabric is this glossy stuff. Looks very close to the CG trailer Jensen arms. I have a sample of carbon fiber on the way.
I used upholstery foam, gray binding for the seams, and spray adhesive. It worked well.
EDIT: I also used a piece of 1/8" craft foam to which I glued the upholstery foam. This created a flange to which I could attach the gray seams.
Last edited by RSloan76; Feb 5, 2012 at 11:36 AM.
Feb 5, 2012, 4:27 AM - Re: DEUS EX - Augmented Arms
this is gonna look awesome. very interested to see how it works out
Feb 6, 2012, 2:26 PM - Re: DEUS EX - Augmented Arms
This has been very good reference for me:
Even though I have the 3d model, there are some pertinent distinctions between the in-game model, the cutscene model (what I have), and the hi-res, CG model used for these trailers:
Deus Ex: Human Revolution - Cinematic Trailer - YouTube
The image above, taken from the "Purity First" / "Sarif Industries" commercials, shows a very realistic augmented arm. A friend of mine suspects that at least the upper arm is an actual prop (not CG). That said, it was important to make certain decisions when it came to directly copying the mesh vs. sort of free-handing some areas. I've found that the mesh I have, while accurate, needs some tweaking and re-shaping to give the proper look on my arm. -My 2 cents
Feb 6, 2012, 11:04 PM - Re: DEUS EX - Augmented Arms
The arm muscles are looking good, you've got a nice profile on the strands. Thanks for those other reference sources. I forgot about those two videos. they will be of help for sure.
I know what you mean about differences between a highres model and the in game outfit. I've been working on the combat vest. I found this reference which is pretty sweet image. It has some differences from the game, which I like better. I like the chrome button head bolts and green gloss armour. I'm planning on going more this direction. I've got the vest pattern about done, the back-to/neck/collar area is really tough though. I think I'm on like cardboard mock-up #4. Gotta pick up a couple more boards of chipboard actually...
Feb 20, 2012, 6:04 PM - Re: DEUS EX - Augmented Arms
When you figure out the flak vest completely can you release the pattern? It looks so awesome!!
Feb 25, 2012, 7:44 PM - Re: DEUS EX - Augmented Arms
Yes, once I get the patterning finished up and costume completed I'll be releasing my patterns.
Waiting on some supplies I order to move forward on a parts.
I started work on the leg side bag pattern.
RSloan76, I'm going to need to order more cordura fabric for parts than I need. Are you interest in sharing some of the stuff needed for the build?
Feb 29, 2012, 5:21 PM -
Zookone, it's Lookin pretty nice bra can't wait ta see it finished.
Sent from my HTC Wildfire S using Tapatalk
Mar 1, 2012, 9:06 PM - Re: DEUS EX - Augmented Arms
Mar 6, 2012, 11:13 PM - Re: DEUS EX - Augmented Arms
Your muscles are looking good, are you using patent stretch spandex. I should receive the carbon vinyl on Thursday, I have some new progress photos this weekend.
In the meantime I worked on the center/back of the tactical vest. It was raised up a bit some i'm going to build this and lower back belt piece out of pep and fiberglass.
Half of the tactical belt back plate:
Center back section of tactical/flak vest:
Mar 7, 2012, 8:37 AM - Re: DEUS EX - Augmented Arms
Looks like a good plan Zookone.
Mar 7, 2012, 9:54 AM - Re: DEUS EX - Augmented Arms
wicked!!! Muscles look great!
ironmaided, Marvel Costumes and Props
Last Post: 2 Days Ago, 8:47 AM
ChosenPredator, Replica Costumes
Last Post: Aug 21, 2012, 4:03 PM
Larry Young, Entertainment and Movie Talk
Last Post: Jul 9, 2011, 12:50 AM