tarnyloo73
Well-Known Member
Introducing high-level details now that the mid-level forms are defined. There's no point into going into too fine detail as it won't register well in the 3D print.
In a similar vein I've cut the sutures (seams between the bones) quite broad and deep so they will show clearly in the final model. I'm learning got to keep this sort of thing in mind when working for scale reduction.
The weird bright green is just to help me gauge the forms in 3D. For sculpting detail I find it useful to have a broad specular highlight that is shifted chromatically from the diffuse colour. In addition to the green with yellow highlight I often use blue/cyan and red/orange. Don't know if anyone else does this but it works for me.
In a similar vein I've cut the sutures (seams between the bones) quite broad and deep so they will show clearly in the final model. I'm learning got to keep this sort of thing in mind when working for scale reduction.
The weird bright green is just to help me gauge the forms in 3D. For sculpting detail I find it useful to have a broad specular highlight that is shifted chromatically from the diffuse colour. In addition to the green with yellow highlight I often use blue/cyan and red/orange. Don't know if anyone else does this but it works for me.