star-art
Sr Member
You guys know how it goes with these kinds of projects. Recreating an original filming miniature in "studio-scale" often takes years. In this case, I started working on this project back in 2005. And now, at *long* last, I've finished making patterns for it. Of course, I still have to actually build the model. I hope that doesn't take another 10 years! LOL
I still have a few parts to make "solid" so they can output properly. But, all the fine-tuning and tweaks needed to get the best possible likeness, along with the sculpting of finishing details, is finally done. Whew!
I have an album of pics posted on Facebook. (With all the hacking going on, I don't even bother updating my Website any more. It's easier to just post on social media these days.) Please note that the link below is viewable by all -- you don't need to actually be a member of Facebook to see the images:
https://www.facebook.com/media/set/...073741841.100000088429799&type=1&l=ef0136358c
PS These patterns were created in Rhinoceros 3D. This model was made for real-world output, not for rendering or animation, so the renders shown here are rather crude. There are lots of sharp edges that aren't good for rendering anyway. They are, however, perfect for 3D printing. BTW, this is all geometry -- no "tricks" like texture or bump maps.
I still have a few parts to make "solid" so they can output properly. But, all the fine-tuning and tweaks needed to get the best possible likeness, along with the sculpting of finishing details, is finally done. Whew!
I have an album of pics posted on Facebook. (With all the hacking going on, I don't even bother updating my Website any more. It's easier to just post on social media these days.) Please note that the link below is viewable by all -- you don't need to actually be a member of Facebook to see the images:
https://www.facebook.com/media/set/...073741841.100000088429799&type=1&l=ef0136358c
PS These patterns were created in Rhinoceros 3D. This model was made for real-world output, not for rendering or animation, so the renders shown here are rather crude. There are lots of sharp edges that aren't good for rendering anyway. They are, however, perfect for 3D printing. BTW, this is all geometry -- no "tricks" like texture or bump maps.
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