First impressions:
Starfighter:
Maneuverability ramped WAY down. C'mon, baby, turn!
Interceptor lasers overheat in 0.015 seconds.
No cooldown or health pickups?
This was a problem in the first game, but the capital ships are scaled too small. When I try to get as close as I should be able to, I collide, because the space between me and the hull is a lot smaller than I think it is.
Galactic Assault:
I'm not sure how well the forced teaming is going to work. Sure, if you have invited a bunch of buds to a party over headset. But randomly get four teammates and you're promised bonus points for sticking together...well nobody knows what anyone else wants to do, and there's no leader or communication, so yeah, we're all going to run and gun like we always have.
I can't see the bloody targets! Those spindly droids are great camouflage by design as it is, but they're the same colors as the naboo buildings, and I cannot see the damn things. Which might be realistic, but not very fun. I'm not having much better luck seeing the troopers either. I guess with each generation of games, the basic assumption of screen size goes up and up. My 27" isn't cutting it.
When the MTT is destroyed, you don't really get to see it happen in-engine. When it receives its kill shot, it looks just fine while VICTORY is displayed, and then a cutscene shows it blowing up. Lame.
That reminds me of a wish I've had since the first game: damage should accumulate visually. And not just some black dots or smoke. The vehicle should start to look F'ed up, and its performance should suffer. Don't tell me a vehicle that's one shot away from going kablooey is just as fast and maneuverable as when it came off the assembly line. It's like the TNG "15 seconds to fatal exposure". I always wondered why those thin little ankle rods on the AT-AT wasn't considered its weakest point.
End-of-round stats seem to be messed up. I know I'm not doing great, but I got more than one kill. It's like it's only counting since the last respawn.