WIP-Ghostbusters:The Video Game Props, Label ID, reward offerd

Rhett J Martin

Sr Member
RPF PREMIUM MEMBER
Hey there all!
As most of you know I was fortunate enough to get to do a bunch of promotional work on the Ghostbusters game with the Ohio Ghostbusters group. I got to do most of the costume work we had for our appearance at New York Comic Con (which was thrown together in 3 weeks) and was supposed to do the whole shebang for E3.
I was given ALOT of reference material, from hi-res versions of the screencaps we all saw online, to a bunch of programmer stuff that was really cool to get my hands on. Most of it was up close and personal shots of the props and all the silly details that appear on the props through the games multiple upgrades.
Well, many emails and shenanigans later, we didn't get to make the trip out to E3 afterall, and Atari barley had any presence either; and I never got to finish getting these made for the con, and our subsequent apperances here in the Midwest. It was a pretty monumental waste, and I hadn't returned to it, being pretty dissapointed, even leaving some molds on the shelf with half casts still in them.

There's alot of funny things about these props I'm looking forward to telling you as we move on through, but we'll get to all that.

I started with the basic thrower shape, and was quick to learn a few things about building a virtual prop. I found that there was a big difference between a film thrower and a virtual one.
While the main body is nearly on target, measurement wise, to the real deal, everything else is different. Longer handles, smaller posts, different decals, bigger hose barbs, etc. etc.

Note that the front has a handle nearly as long as the rear one. With a fully extended clear tube, the front handle alone clocks in at 15 inches. This will become helpfull when I have to mount a Slime Blower to it!

So I got the thrower all built up, and added the shock plates to it, and tossed it into some silicone. These bodies are all slush molds, or a one part molded detail part. I had wanted to keep it fast and simple.

Here's what I've got going so far!

The Shock plate has a bargraph at the top, which shines blue. While I won't be lighting this one (it's the prototype made from clunky first pulls), later version are cast in clear blue so light can shine through. I chose not to have the same blue LED on the heatsink, thinking that a heatsink and LEDs don't mix. Most of the fun doing these has been mixing the real with the virtual.
The bottom plate/cooling system had very little reference available, but I got lucky on one or two shots and was able to get it done right. The next two versions will be mounted on this as well.
shock1.jpg
shock2.jpg
bottom1s.jpg


Slime Tether, Blower Mark II

The Slime box was simple, and follows the line of the shock plate, making it very easy to mount along side. While the virtual deail ontop is a simple trapazoid box, I just couldn't resist adding some V8 parts a-la Star Wars. The large knob on the side of the thrower now moves to the top of the blower. The large dial in the center will have a nice clear acrylic cover. What's gonna be really fun will be the slime filled hose that comes out of the back. The front blower takes the size of the gun to a new level of big.
slime1.jpg
slime2.jpg


Mason Colider

This is what takes the thrower from big to frickin' huge. A small plate is added on the side, and the drum is added to the front, and has more hoses coming out of it than the pack did in the films. What's really fun and all sorts of Mad Science is the vacume tubes that will be on top. Once everything on this is finished, the gun will be nearly about the size of the pack.
mason1k.jpg
mason2.jpg



These are just the main bodys, resin skinned rigid foam, all screwed or glued together.

What reallly fun, is the these are all HEAVILY weathered. I felt like a dude with a dremel at ILM in late 76, just taking chunks outta these props. These will also get heavy washes and lots of rust once painting begins. I already did a paint and decal test on the Shock Thrower, and am starting over so they all match.

More to come!!!

A small recommendation, go out an buy Gorilla Super glue. It is badd-azz. The Mason Coliider alone has been dropped three times.
 
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Re: WIP-Ghostbusters:The Video Game Props, *pic heavy*

HOLY @#%&!!! Those are incredible, great work, seriously! So, are you going to be offering any of these in kits, please say yes!
 
Re: WIP-Ghostbusters:The Video Game Props, *pic heavy*

I was HOPING someone would take on these props! One of my favorite parts of the game is the attention to detail in that regard.

Can't wait to see how these turn out!
 
Re: WIP-Ghostbusters:The Video Game Props, *pic heavy*

HOLY @#%&!!! Those are incredible, great work, seriously! So, are you going to be offering any of these in kits, please say yes!


Probably not. It would be like buying two, three, or four guns at once. The fourth version looks like it will cost as much as a pack . . . eek!

I might be persuaded to do some private builds, but time will tell. I really like getting to do stuff for me right now **shrugs**
 
Re: WIP-Ghostbusters:The Video Game Props, *pic heavy*

No worries, have fun doing the builds, I would take a month off and just build all day, sounds so fun!
 
Re: WIP-Ghostbusters:The Video Game Props, *pic heavy*

Looks really good Rhett. You will have to bring one out to Maryland when you are back in town.

Scott
 
Re: WIP-Ghostbusters:The Video Game Props, *pic heavy*

Amazing!

I just did I scratch build of a regular Proton Pack out of MDF, styrene, and PVC.

Looks great!
 
Re: WIP-Ghostbusters:The Video Game Props, *pic heavy*

Id be very very interested in something like this. Ghostbusters the Video game was so fun, Id love to wear the gear to a Con too.
 
Re: WIP-Ghostbusters:The Video Game Props, *pic heavy*

Have been running around trying to get a job, and playing house hubby to the hilt, but have just recently stared back up on these. Wokring on the trap right now, and have most of the guns done.
Here's how one of them is coming along: fair, but decent. Need lots of finishing work done. Alos, need to nail down the color.
shockblast.jpg
 
Re: WIP-Ghostbusters:The Video Game Props, *pic heavy*

GREAT work! I love these Ghostbuster builds... If only I had the room in my home!
 
Re: WIP-Ghostbusters:The Video Game Props, *pic heavy*

I want you to know that I hate you. very, very much


nah.. your awesome :D
 
Re: WIP-Ghostbusters:The Video Game Props, *pic heavy*

I want you to know that I hate you. very, very much


nah.. your awesome :D


Don't hate me . . .yet. I'll be posting up the trap(with 'fast trap' and 'slam dunk' addons), goggles, belt gear, and radio here in a week or so.

you can hate me then :p :lol
 
Re: WIP-Ghostbusters:The Video Game Props, *pic heavy*

A contest you wager good sir ? well then have at thee.....



I see your trap and raise you a video game pack complete with flowing slime and,meson attachment, and collapsable ( SP? ) shock blast ribs..........mwahahahaha


its the gun that has me stumped, which is why i will pester you until you reveal you secrets to me........ time for another evil laugh ....mwhahahaha :lol:lol
 
Re: WIP-Ghostbusters:The Video Game Props, *pic heavy*

Never got to the pack. We were just going to tack on the tank and the grebblies.
Now that I've got the time, I'm ready to start on a full sized accurate to the game style pack, with the different detailing etc.
Wat's most fun with this whole project, is where to draw the line on virtual versus reality. WHile it's 'canon' that the equipment is constantly toyed with, it's also not taken to far beyond what we already know.
In other words, gotta strike the balance.

But the Mason thrower got her handles today, as did the Slime thrower. Trap got her coat of primer today. goggles too. Most of this I had built quick and dirty in foam core for quick casts, but tore those down and moved to sintra for some solid builds. Those will be getting cast for a few replicas going to other Ohio Ghostbusters. that were on the Atari project.
I might be persuaded to knock a few others out down the road ;)
 
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