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The Wild Wild West featured numerous gadgets. Some were recurring devices, such as James' sleeve gun or breakaway
derringer hidden in his left and right boot heels. Others only appeared in a single episode.
Most of these gadgets are concealed in West's garments:
- Sleeve gun (a Remington derringer, featured in many episodes). In a few episodes the ejecting support-arm of the device had other useful gadgets attached to it instead of the derringer, such as a tiny squirt-can containing acid, iron climbing-claws, and various blades.
- Lock-pick in the lapel of the bolero-style jacket.
- Throwing knife in the collar of the jacket.
- Various explosive devices fitted in the jacket's lining, inside his belt (and its buckle), and a secret compartment in his holster.
- A flat metal barbed climbing-spike and a thin, but strong attachable rope or cord that could be shot into a wooden beam or wall from either his derringer or revolver.
- A small hand-held rod with a built-in spring-loaded motor-driven winch. When used in conjunction with his climbing-spike and rope, the rod-winch can either hoist him upwards to a building's roof, for instance, or lower him into a deep pit, the distance depending on the length of rope deployed.
- An ejecting knife-blade in his boot, just between the outer sole and toe-box of the boot.
- Extra bullets in his belt buckle.
- A thin, but extremely strong wire flexible enough to be coiled and fitted in the inner lining of the crown of his hat; the wire has multiple uses, and is also capable of sawing through a steel bar.
- Breakaway derringer (featured in numerous episodes). Usually the handle and trigger mechanism is located in the hollowed-out heel of one boot, while the barrel assembly is located in the other boot's hollowed-out heel; the two pieces snap together and lock. Often bullets for this breakaway derringer are dispensed from a secret compartment in his belt-buckle.
- A wad of plastic explosive in the hollow heel of one boot; the fuse attached to the hem of his jacket.
- A break-away blow-torch, each piece hidden in each hollowed-out boot heel.
- A battery-powered electric drill, roughly the size of a large avocado, used to effect West's escape from a metal cage.
Aboard the train:
- Two pistols on a wooden swivel-stand on desk, activated and controlled by a knob on the fireplace.
- The fireplace conceals a secret escape door and an emergency flare signal.
- Several pistols, a few rifles, shotguns, and other assorted weaponry hidden behind a sliding wall-panel behind the map at one end of the railway car.
- A shotgun hidden under a revolving table-top.
- Cages for carrier pigeons hidden in the walls.
Other gadgets:
- Exploding billiard ball (usually the cue ball, but not always; featured in pilot episode).
- Cue stick that has a hidden sword inside (featured in pilot episode).
- Cue stick that can shoot a bullet (featured in pilot episode).
- Stage coach with ejector-seat (featured in "The Night the Wizard Shook the Earth").
- A telegraph mechanism in a cane.
- A blow torch disguised as a cigar.
The villains often used equally creative gadgets, including:
- An earthquake making device.
- A brainwashing device using intense sight and sound.
- A cyborg, i.e., a man who replaced much of his flesh and bone with metal, making him strong and nearly invulnerable.
- An early flamethrower.
- Man-sized steam-driven puppets.
- Jars that could preserve disembodied human brains and draw upon their knowledge and psychic force.
- The Juggernaut, a steam-powered triangular tank with a barbed tip.
- A potion, made from liquified diamond, which enabled a man to move so fast as to be invisible.
- An LSD-like hallucinogen, capable of driving men into fits of killing madness.
- A television.
- A torpedo disguised as a dragon and capable of homing on a radio signal.
- An invisible electronic force field that disintegrates anything that came in contact with it.
- A drug capable of shrinking a man down to a height of 6".
- A suit of armor that acted as an exo-skeleton.
- A tidal wave-making device that generated giant bubbles.
- A sonic device that allowed the use of paintings as a portal to other dimensions.
- Crystals that, when surgically implanted inside the brain and then shattered by a high-pitched noise, caused the subject to turn into a criminal.
- A giant falcon-shaped cannon, capable of devastating a small town with a single shot.
- A giant tuning fork device mounted on wheels.
- A locomotive modified to collide with oncoming trains and derail them.