I guess I should explain
So way back when i finished the first build, and if you look at the videos and pictures you see that the inside was pretty much a jumble of modules and wires with a few custom pcbs....
My original plan was to clean all this up into a single pcb... making it more stable and less likely to break...
Heres the main central PCB I came up with.
At around November building another one for "reasons" I was hoping to get it out by Christmas but disaster struck! Back then i was using Nextion display modules to simulate the LCARS UI on.
Nextion is a pretty basic system but it had a IDE and I was able to build fake UIs on it rather quickly and managed to get away with what it offered the first time round.
But since the first one I made they drastically lowered the quality off there LCD panels.
I and the "other guy" were really unhappy with the quality.... So I made a deal give me more time and Ill develop a new system.... Its going to take me a lot longer and I cant work on it full time but in the end the tricorder will have a much higher fidelity screen with a far superior UI rendering.
(while limited to the same 320x240 screen res) ...
Im now developing a totally new system with a fully integrated graphics system which allows me to render UIs quickly and without any clipping or artifacts (the nextion had loads) I can also animate assets properly rather than only be able to switch bitmap assets like in the nextion.
Hence the ability for UI elements to move, and also I can use an IPS screen of my own choosing. Rather than living at the whim of the scum bag con artists at Nextion... (that rant is for another time but really they are total shitesters)
All in all this will make for a far high quality experience and deeper immersion...
The big downside is development time... It takes a lot longer to make each scanning UI page.... Where on the nextion i made those screens roughly at a pace of one a day. This system I have to go down to bare bones coding. Ive had to create all the functions and widgets from scratch using bitmap elements and primitive objects. All the while making it sync to a frame count I had to design, and at the same time making the code non blocking.
The scanning page took me a week to develop. But luckily the others will be a little quicker as Ill reuse some of the functions I made for this to make them too... But I'm also learning along the way tryign to figure out how to create the effect I want to make...
Im honoring my original price in this case, but because of all the extra work in programming, and more expensive components being used (mainly the graphics chip ans IPS screen) Any future commissions will have to be at a slightly higher price. I want to get this one out first but after that Im open...
The other thing making it take longer are my other projects. For me to keep growing my youtube I have to make progress on the other projects and so I cant put all my time into any single thing... So im juggling mainly between this and the stargate right now.
So now that i made this first scanning page and figured out a pipeline to make the others, im putting this aside for 2 to 3 weeks so I can get some much needed work on the stargate done... I need to model the base and start doing work on its electronics, then I can start fabricating it...
Though next week I will put in some time to finish off the electronics design and start making inlines with the PCB design.
I have to tweak the power system on the design I have so far....
Anyway yeah new version on the way